View Full Version : The Brazilian TF2 Community: Biografia
wanderrful
01-31-2010, 12:53 PM
Hey guys. For a long time now, we have thought that the only main TF2 communities were NA, EU, and perhaps AU/NZ. Yesterday I discovered that there was actually an entirely new community; one that has existed since before even TF2 was released and has existed almost independently of us for the past 3 years! I mean, they have their own leagues, tournaments, matches, prize pools — its all there. Because of the language barrier and bad pings in NA and EU servers, we have never really thought about them in the past, but recently I was lucky enough to meet them and in response they showed me a website documenting their history.
So for the sake of breaking the language barrier so that the rest of the world can know about it, I will take it upon myself to translate the entire document in this thread.
Source: http://biografiatf2.blogspot.com/2008/10/team-fortress-2-foi-lanado-oficialmente.html
How the Community Formed:
TF2 was officially released for the PC on October 10th, 2007. At this time, the biggest part of the community was composed almost entirely of players from QuakeWorld TF (QWTF) and Team Fortress Classic (TFC). The forum that everybody used at this time was Darkside (http://forum.darkside.com.br/vb/) and the first clans that were formed during the Beta were migrants from QWTF. The three main clans were called Immortal Warrios , Kaipira Quake Clã [KQ] and JustDiE, where iW and KQ had the first competitive game. These 'big three' spent the first several months of the game's release arguing on forums about who was the better clan, while other clans such as The Clowns [CL] (also from QWTF)), Senhores [sR] (which was formed from a combination of INC and HC at the time) and SBC Shredders (who participated in foreign competitions) were formed, each one becoming even better.
Below, some images of the first competitive matches between clans in TF2:
http://2.bp.blogspot.com/_qP2n9JHvxCU/SOUUGEG-yVI/AAAAAAAAADk/CJYXC_Te2ns/s1600-h/ctf2fort0000ki0.jpg
http://1.bp.blogspot.com/_qP2n9JHvxCU/SOUVHkIfi9I/AAAAAAAAAD0/OyVYx3oJRE0/s1600-h/tdf2ue8.jpg
http://1.bp.blogspot.com/_qP2n9JHvxCU/SOY75twiGbI/AAAAAAAAAEs/KwGgUqpwa2k/s1600-h/iwxkqox8.jpg
The emergence of the FBTF (Brazilian Federation for Team Fortress)
http://3.bp.blogspot.com/_qP2n9JHvxCU/SSBqnx-9yPI/AAAAAAAAAGg/gLUKUgRyo1E/s320/fbtfedit.jpg
Below is the curious story about the FBTF, its creation, transformations, and failures; all the way up to the resurgence of the TF2 scene. The report was written by one of its own administrators:
[I]
"The original FBTF came about initially in 1998, made so that the players of QWTF at the time (I recall the large turnout for the [LC] barbeque party), could enjoy a great system written in CGI/Perl and it was definitely ahead of its time. It was without a doubt one of the primary reasons for the popularization of Team Fortress in Brazil (where, during this time, it was the most played multiplayer FPS in the country).
The FBTF, however, began to close their activities in 199. Yet the QWTF community continued growing anyway, and they also remembered and missed the times where someone had the time and patience to organize championships and maintain a modern listing of the best players and their respective "clans". This feeling of nostalgia became so bad that, in 2001 — completely inspired by the FBTF — the CBTF was created: the Brazilian Confederation for Team Fortress. The organize had relative success. However, in a little more than one yet, they ceased their activities, again because of a lack of time to invest on the part of the organizers. Nevertheless, championships and tournaments continued to hapen, the community flowed normally... but once again they felt the need for another, even better, organization (this time devoted to the decline in the QWTF scene). So, there came another initiative for recreating the FBTF (the very one that this part of the biography is about). The Federation served during a few months in QWTF, but with the resurgence in the long-awaited Team Fortress 2, a large part of the QWTF players migrated to this new game, and I believe that you know the rest!"
This new version of the FBTF allowed the oversight of clans and players, though there were still no championships or tournaments for TF2. Instead, there has been a ranking that they computed with statistics from matches between clans; they used this to keep a score amongst all the clans. Such a system was a target for many criticism and complaints, because teams always claimed that others were playing for the ranking. As time passed, things became more clear that an official organization to facilitate competition would be the solution.
The Summer Challenge
http://2.bp.blogspot.com/_qP2n9JHvxCU/SSBrktitiKI/AAAAAAAAAGo/k7QwGl4s-WI/s320/summerpequeno.png
In the middle of January 2008, the adminsitrators of FBTF organized the first Brazilian tournament for TF2: The Summer Challenge. The format of the rules followed very strongly from the established tournament rules of QWTF and TFC, and took into account the low amount of active clans in this relatively new game. The rules that the FBTF came to agreement on were the following:
8v8, with the exception of 2fort, which would be fought in 6v6 format.
Double Elimination tournament format
Class Limits: 3 Soldiers, 2 Pyros, 2 Scouts, 1 Spy, 1 Sniper, 1 Medic, 1 Demoman, 1 Engineer, 1 Heavy.
Before the 6th round, the maps would be pre-chosen by the administrators. After the 6th round, each team chose one map to play. In the case of one map win by each team, the third map would be chosen by the clan who garnered the higher combined team score in the first two maps.
With crits (at this point in time you could not turn them off yet).
No anti-cheat program was used. Because of this, the productino of match demos were mandatory.
The teams in the group stages were selected by the ranking system of FBTF, where the first round was of the following form:
(1)Just [DiE] TF Clan vs. Offense Reformers Group [Org]
(8) SBC Shredders vs. just gaming
(5)The Clowns [CL] vs. MAD
(4)Immortal Warriors [iW] vs. Killer Monkeys Brasil [KM]
(3)Senhores [sR] vs. Crytek [CRY]
(6)Putaria Maluca [PM] vs. Squishers [SqS]
(7)Adrenaline [Adr] vs. eXtreme (who changed their name to B.O.P.E.)
(2)Kaipira Quake Clan [KQ] vs. 143 (a clan from Chile)
It had been hoped that the clans who came from other games would have the advantage in this first league, but it turned out not to be that way. eXtreme, who almost did not continue with a full roster for the tournament, surprised with their strong teamplay and skill. Also, the clan MAD displayed a great promise for the future... and to top things off, the final for this league was between two clans who had absolutely no background in neither QWTF or TFC!
Unfortunately, some screenshots and demos were lost, but it is possible to check the progress of some of the teams in these recovered images:
CL vs. MAD (http://img212.imageshack.us/img212/5761/ctf2fort0009zm6.jpg) (1st round - winners bracket)
eXtreme vs. KQ (http://img230.imageshack.us/img230/3375/cpgravelpit0014bs3.jpg) (2nd round - winners bracket)
SBC vs. CL (http://img149.imageshack.us/img149/8888/cpgranary0011bq4.jpg) (3rd round - winners bracket)
sR vs. eXtreme (http://img175.imageshack.us/img175/1150/cpgranary0010od3.jpg) (3rd round - winners bracket)
CL vs. KQ (http://img252.imageshack.us/img252/6456/ssdz7.jpg) ( 4th round - losers bracket)
DiE vs. CL (http://xs232.xs.to/xs232/08413/die_cl_12032008165211736.jpg) (5th round - losers bracket)
SBC vs. sR (http://img247.imageshack.us/img247/5638/cpgranary0002uy6.jpg) (next-to-last game of the finals)
SBC vs. sR (http://img151.imageshack.us/img151/3896/cpwell0009kx8.jpg) (final match)
Ultimately, SBC were crowned the champions, beating out sR in two maps of a best of three match. You can also see for yourself the groups and the rsults of every round of the Summer Challenge in this archived PDF file available from the FBTF: LINK (http://www.4shared.com/file/103659753/70f63e53/sc_online.html)... or you can just look at the image below:
http://3.bp.blogspot.com/_qP2n9JHvxCU/S0MupweCEPI/AAAAAAAAAtM/6D94GwNNu1U/s1600/SC.jpg
The final results:
1 – SBC Shredders
2 – Senhores
3 – JustDiE
4 – The Clowns
5/6 – eXtreme
5/6 – Kaipira Quake Clã
7/8 – Immortal Warriors
7/8 – MAD
9/12 - Just Gaming
9/12 - Putaria Maluca
9/12 - Crytek
9/12 - Adrenalina
13/16 - 143
13/16 - Squishers
13/16 - Killers Monkey
13/16 - Offense Reformers Group
Time that the tournament took: January 14th, 2008 to April 8th, 2008.
[LIST] A Change of Scenery
The Brazilian TF2 scene changed a lot after the Summer Challenge:
After a good campaign, CL and eXtreme announced that they would disband.
PM and Adr decided to merge and create yN (Your Nemesis), that actually didn't last that long. There was nevertheless a short participation in the CAL (http://www.caleague.com/), where they fought against iW in their first round (match1 (http://img510.imageshack.us/img510/3178/ctfmach40018ni5.jpg), match2 (http://img390.imageshack.us/img390/8114/ctfmach40021cr3.jpg)).
KQ, iW, and sR lost their strength when several important members left and looked for contracts. At the same time as this, the community tried to adapt themselves to a new format: 6v6.
HERE I COME!
The clan Drunk Dudes (d²) appeared, formed by ex-members of eXtreme (Gabra), KQ (Midn, Brasha, Pain), iW (BloodyDeath, Tig), yN (Khapz), and KC, who came from Day of Deat, Glare, migreated from Quake 3: Urban Terror.
Breath, ex-iW, founded the team Legendary Ghost (LG) togethw tih players from Badaboomkid, Edutadeu and Haze, which sometime later would be ssen with the team 'Damage Inc'.
There was also DMG, which was formed from the clan that originally consisted of former CL members.
Another team, Hardcore (HC), that came from TFC, was formed but they closed their squad when the next tournament came around.
The clans zer0 and Horror (HrTm) appeared, searching for their space in the community.
The Challenge of the Dozen (Autumn Challenge)
http://4.bp.blogspot.com/_qP2n9JHvxCU/SSBse_rmQ8I/AAAAAAAAAG4/fsyW7ra0a0s/s400/ddedit.jpg
With so many teams forming, the need for a new competition became greater and greather, together with a complete change in the format. Thus came the Desafio da Dúzia (The Challenge of the Dozen), also known as the Autum Challenge (thanks to the animation (http://www.teamfortress.com.br/summer/duzia.html) produced by Sun War in conjunction with the voice work coming from BladeSinger). After many discussions, the option was made for a model more similar to the foreign leagues, most specifically the CAL (http://www.caleague.com/):
6v6
A group phase followed by an elimination phase. The teams would be separated into two groups, totalling 8 clans in each. The four winners of each group advance to the Quarterfinals.
In the first phase, the maps are to be pre-chosen by the organization. In the second phase, every clan chooses a map. In the case where both teams win one map each, the third map will be pre-chosen by the admins.
Class Limites: 1 Demoman, 1 Medic, 2 for every other class.
No crits.
For the first time, the league would utilize an external anti-cheat program, called CleanDoD.
With the special player and team rankings based on SteamID created specially for the FBTF, you have an idea of the progress of each of the teams: LINK (http://www.4shared.com/file/103660079/9df29610/steamDD.html).
Also, you can keep up with how the classification of groups went as well as information about each of the matches in the below Excel table created by Murderz: LINK (http://www.4shared.com/file/103660208/a630e42f/TabelaDDvfim.html)... or you can just look at the images below:
wanderrful
01-31-2010, 02:15 PM
http://4.bp.blogspot.com/_qP2n9JHvxCU/S0Mr7OEutWI/AAAAAAAAAss/38nL9JEIQ9Q/s1600/GrupoA.jpg
http://2.bp.blogspot.com/_qP2n9JHvxCU/S0MsBF6AzMI/AAAAAAAAAs0/r-o5AicYKUY/s1600-h/GrupoB.jpg
PHASE TWO:
The second phase was very much debated. The victory of Hardcore over Drunk Dudes 2-0 surprised many because of the fact that d² played with very well-known players in TF2 and also because they had won 2nd place in the CAL for the Atlantic Division, in which SBC took it all as 1st place.
After this beatufiul game, HC played with a more mannered behavior in the subsequent matches and upset the favorite, SBC, in the grand finals. You can see how the matches went below:
Quarter-Finals [OVERTIME MAP: ctf_mach4]:
SBC 2-0 MAD
4-1 on cp_granary
2-1 on cp_badlands
DMG 2-0 sR
8-2 on cp_granary (http://img210.imageshack.us/img210/8394/cpgranary0001jv7.jpg)
2-1 on cp_dustbowl, in sets (http://img71.imageshack.us/img71/826/cpdustbowl0006pt8.jpg)
HC 2-0 d² (cp_gravelpit / cp_dustbowl)
DiE 2-0 LG
7-1 on cp_granary
2-0 on cp_dustbowl, in sets
[INDENT]Semi-Finals [OVERTIME MAP: cp_well]:
SBC 2-1 DiE
5-6 on cp_granary (http://xs232.xs.to/xs232/08404/diexsbc_granary968.jpg)
1-0 on ctf_2fort
4-0 on cp_well
HC 2-0 DMG
2-0 on cp_dustbowl, in sets (http://img401.imageshack.us/my.php?image=hcxdmgsemiat0.jpg)
4-3 on cp_granary: normal time (http://img401.imageshack.us/my.php?image=cpgranary0000vx4.jpg), overtime (http://img179.imageshack.us/my.php?image=hcxdmgsemigranaryjg0.jpg)
[INDENT]3rd place match [OVERTIME MAP: cp_dustbowl]:
DiE 1-2 DMG
3-2 on cp_well
4-6 on cp_granary (http://img396.imageshack.us/img396/728/dmgxdiegranju7.jpg)
0-2 on cp_dustbowl, in sets. (http://img172.imageshack.us/img172/1899/cpdustbowl0007ox5.jpg)
[INDENT]Finals [OVERTIME MAP: cp_dustbowl]:
SBC 1-2 HC
2-5 on cp_badlands
2-0 on cp_gravelpit, in sets
0-2 on cp_dustbowl, in sets
[INDENT]Final standings:
1st Hardcore
2nd SBC Shredders
3rd Damage Inc
4th JustDiE
5/8th Senhores
5/8th MAD
5/8th Drunk Dudes
5/8th Legendary Ghost
9/10th Kaipira Quake Clã
9/10°thSquishers
11th Horror Team
12th Immortal Warriors
13th zer0
14th Just Gaming
15th GoE
16th MotorHeads
Timeframe in which this tournament took place: April 16th, 2008 to July 10th, 2008.
During this competition, it was put on the air a news portal for TF2 in the forum of something like a new forum with the divisions and teams placed in their sections, including the tournaments that had already taken place. The rankings became a hit! There followed immediately a great enlargening of the community and the players in the competitive TF2 scene grew closer.
...brb watching teamliquid TSL stream. the link is in the shoutbox
wanderrful
04-11-2010, 03:38 AM
so yeah i deleted y'alls shit so i poderia continue:
[The] Monkey League
Taking place in Sao Paulo, the Liga Monkey was the first TF2 championship tournament to take place in the form of a LAN in Brazil. It was also the first to offer sponsored events and cash prizes, however (intuitively enough) the competition lacked many of the bigger, more well known names in the community.
There were 7 teams that participated in this tournament, including SBC, HC, d² and DiE... and the others were simply a mix of random players and groups who were not able to get their entire roster to show up. (Its interesting though to note an unexpected consequence; namely, that many members of these rag-tag mixed teams used to be teammates in the past of different clans and the tournament was the first time they played together since way back when)
Using the same format and rules of the previous 'Summer Challenge', the prizes were the following:
1ª lugar - 6 x Placas de Vídeo GeForce7600GT + 6 x Mouse Pad Nvidia
2ª lugar - 6 x Gabinetes Thermaltake Wing RS100 + 6 x Mouse Pad Nvidia
3ª lugar - 6 x Pen Drivers Kingston 4Gb + 6 x Corujão Monkey Paulista
4ª lugar - 6 x Mouse Pad Nvidia
(I'm sure you can figure out what the above means in English without me bothering to translate)
- Also... here is the official site, if you're interested at all: http://www.monkey.com.br/liga/tf2.html
The finals of this Monkey League LAN involved the teams d² and HC, essentially a re-do of the Desafio da Duzia tournament earlier in the year, and HC repeated the same result as before with another 2>0 win over d².
You can view the full LAN brackets here (http://1.bp.blogspot.com/_qP2n9JHvxCU/SSBt-Cmyz4I/AAAAAAAAAHg/Xb13vYDggLI/s320/ligamonkey.jpg).
Also, there is a video that was recorded and put on Youtube of the action during the LAN of the two teams facing off in the final:
_vqjtrjdzP4
Its not really that interesting. Its just 6 Brazilians talking loudly at eachother while staring at their monitors in a tiny room.
And that was that. Moving on...
wanderrful
04-11-2010, 03:54 AM
The Desafio da MEIA Duzia
(... meia duzia meaning "half-dozen". clever, right?)
During the original Desafio da Duzia, some of the clans that had been formed specifically for that tournament did not make it to the elimination phase, sadly enough. In the hopes of keeping these teams active, two guys called Scharfek and Murderz decided to make a mini-championship for the losers using the same format as the Desafio da Duzia, giving it the quaint title of "Desafio da Meia] Duzia". Its pretty witty in Portuguese. I promise. The clans that participated in this competition were the ones who did not qualify for the 2nd phase of the Desafio da Duzia tournament... as well as any clans that were currently in the process of forming at the time of the original tournament. Such examples include: Dead Rabbits (deadR, formerly LC), STP (formerly MTX), PwG (PowerGuidos) e TiT (newly formed just for TF2).
In this way, the rules for the tournament were the following:
- 6v6;
- Group phases in the first part, with a Single Elimination tournament afterward, involving the top 2 clans from each group. There were 2 groups with 4 in each, totalling 4*2=8 clans total.
- In the initial group phase, the maps were to be chosen by the organization ahead of time. In the second phase, the Single Elimination tournament, each clan would pick a map. When 1-1 ties resulted, the admins would choose the tiebreaker.
- Class Limits: 1 demo, 1 medic, 2 everything else;
- no crits / tf_weapon_criticals 0
- Unlike the Desafio da Duzia, the anticheat program CleanDoD would not be used. Demos were sent to the admins in the event of someone crying "CHEATER!"
Apesar do equilíbrio entre as equipes, os favoritos não foram desbancados e fizeram a final. O tradicional KQ precisou jogar 3 partidas para derrotar o ascendente SqS e se consagrar campeão do DmD. Veja a classificação dos grupos, todos os resultados e fotos de alguns jogos nessa tabela: LINK, ou clicando na imagem abaixo:
So, having found an equilibrium amongst the teams, the community's favorite teams would not be involved and the skill gap was lessened. The original KQ clan needed to play 3 maps in order to defeat the ever-popular SqS and consecrate their dominance in the community. You can see the group classifications after it was all said and done here (http://www.4shared.com/file/103660360/ff73a1ac/DmD.html)... assuming that it still works. I don't know to be honest, I'm just reading this shit and typing it out in English here.
Here were the results of the Desafio da Meia Duzia:
1st- Kaipira Quake Clã
2nd- Squishers
3rd- Horror Team
4th- Dead Rabbits
5th- PowerGuidos
6th- zer0
7th- TiT
OBS: Although STP made it to the elimination phase of the tournament, they were disqualified because they went afk twice in a row and didn't get their matches done.
All of this took place between: 13 June 2008 and 18 July 2008.
moving on...
wanderrful
04-11-2010, 04:32 AM
blah blah blah skip skip skip... this team was better than that one and then they recruited this guy and that guy... nobody cares... etc etc...
http://4.bp.blogspot.com/_qP2n9JHvxCU/SSBFpm-Ph9I/AAAAAAAAAGY/ZxxqCAIebjc/s320/yetifortressvo0qy2.png
Yeti Fortress
The "Yeti Fortress" idea tested a new format for playing competitive TF2 that ended up dividing the community into two groups: the Northern Division and the Southern Division, as opposed to the West/Central/East Divisions that exist in North America, or whatever. I don't fuckin' know.
Anyway, the 8 best teams from Desafio da Duzia were given places in the Northern Division... and to round things out they added two extra places in the Division for anyone who had the balls to challenge this G8 of TF2, if you get the political reference that I did there... whatever. fuck it.
Due to some technical issues, there was a gap of about 2 months between Desafio da Duzia and Yeti Fortress... and to make shit worse, the whole Yeti Fortress idea didn't really go over well with some clans at the beginning. Some teams, like Brasucas (who came from DoD:S), DMG, iW, and KQ, finished amongst the Qualifiers at the end of the tournament, while others just said fuck this shit and quit after the first round. They all had their own motivations and shit, but what resulted was that there weren't that many matches per round to be played.
Embora houvesse pressão e críticas de uma parcela de jogadores que preferia um novo campeonato, o Yeti Fortress continuou, mas com adaptações. Desta forma, as suas regras foram as seguintes:
Anyway, there was a lot of pressure and bitching done. Yeti Fortress continued on though with a subgroup of players who didn't really give a shit and were just happy to be playing a tournament... but a couple changes were made to try and appeal to the quitters and have them come back so that mommy and daddy wouldn't leave eachother.
- 6v6.
- Class Limits: 1 medic, 1 demoman, 2 of everything else.
- 2 Divisions:
-- Northern Division: 8 teams, 6 of which who were there at the end of Desafio da Duzia, and 2 more coming from those extra 2 I mentioned a few paragraphs up. These homos played a quick Single Elimination Tournament with each map being pre-determined by the admins.
-- Southern Division: Everybody else. After the great bitch fit of 2008, there were 10 teams left actively participating.
-In the first phase, everybody played against eachother in their respective groups and whatnot... as determined by the admins.
-In the second phase, the top 4 from each of the two Divisions played together in a single elimination style format. As usual, either side picked a map and in the case of a tie the third map would be chosen by the team that won the first map (no repeats).
-CleanDoD Anti-Cheat was mandatory, instead of sending in demos.
Quick paragraph or two about finding those other 2 teams who wanted to get into the Northern Division:
Even though some clans had been subscribed to the Qualifiers in order to get the rhythm of the game down, some pretty cool matches took place amongst the newer teams... but the teams who showed up to the tournament finals were no suprise to anyone.
By the way, between the last post and this one, when I was skipping around and shit... KQ and iW said "fuck it bb" and broke up. Because of this, the teams Revenge and Squishers ended up getting into the Northern Division. You can see the second phase brackets here (http://3.bp.blogspot.com/_qP2n9JHvxCU/SSBEIjeSDpI/AAAAAAAAAGI/8Of6Nggw9Fg/s200/qlyeti.jpg).
Okay, now back to the Yeti Fortress thing:
Duas semanas depois, começa o Yeti Fortress propriamente dito. A maioria das rodadas contou com apenas 5 jogos por semana, no entanto, após uma primeira fase relativamente “fria”, a segunda fase foi bem emocionante, especialmente as finais de cada divisão. Confira o placar das partidas, screenshots e a classificação na fase de grupos: LINK. Pode também visualizar as imagens abaixo:
Two weeks after the Qualifiers, the actual Yeti Fortress tournament started for real this time. About 5 rounds were played per week by the teams (Brazilians have nothing better to do but to party and play TF2), all the while, after a relatively uneventful first phase a.k.a. group stages, everybody's shit got emotional when the Single Elimination a.k.a. second phase rolled around the corner. You can check out what happened in the group stages here: NORTHERN DIVISION (http://1.bp.blogspot.com/_qP2n9JHvxCU/S0Mszy6YCII/AAAAAAAAAs8/6hHG0pD5HhY/s320/norte.jpg), SOUTHERN DIVISION (http://3.bp.blogspot.com/_qP2n9JHvxCU/S0Ms7CuND5I/AAAAAAAAAtE/Yk3IhrATapY/s320/sul.jpg).
(protip: click the map names to see the final score screenshots at the end of the map)
(protip follow-up: only a couple of the pictures are still hosted, but they're still worth looking at)
SOUTHERN DIVISION:
Semi-final
- SPK 2 > 0 R2T
2>0 (cp_gravelpit, em sets) (http://xs232.xs.to/xs232/08445/cp_gravelpit0001772.jpg)
6>1 (cp_well) (http://xs232.xs.to/xs232/08445/cp_well0000640.jpg)
- alexsays 2 x 0 BuG
8x1 (cp_granary) (http://img385.imageshack.us/img385/4113/cpgranary0001zv4.jpg)
4x1 (cp_well) (http://xs232.xs.to/xs232/08445/cp_well0001472.jpg)
3rd place match
- R2T 2 x 1 BuG
5x3 (cp_badlands) (http://img87.imageshack.us/my.php?image=cpbadlands0000hs8.jpg)
6x6; 6<6(cp_dustbowl) (http://xs233.xs.to/xs233/08453/cp_dustbowl0001314.jpg)
8x1 (cp_granary) (http://img139.imageshack.us/img139/9003/ggdc7.jpg)
Final
- SPK 2 x 1 alexsays
2x4 (cp_well) (http://img98.imageshack.us/my.php?image=welldscm0.jpg)
6x3 (cp_badlands) (http://img397.imageshack.us/img397/4346/badyetigc9.jpg)
2x0 (cp_gravelpit, em sets; (http://xs233.xs.to/xs233/08464/cp_gravelpit0002150.jpg) escalação)
* DIVISÃO NORTE
Semi-final
- HC 2 x 0 sR
4x2 (cp_badlands) (http://img111.imageshack.us/my.php?image=cpbadlands0002mb7.jpg)
6x0 (cp_fastlane) (http://img266.imageshack.us/my.php?image=cpfastlane0003aw8.jpg)
- d² 2 x 0 Revenge
8x0 (cp_granary) (http://img252.imageshack.us/img252/7818/cpgranary0048zc7.jpg)
10x0 (cp_badlands) (http://img252.imageshack.us/img252/8365/cpbadlands0055ij9.jpg)
Disputa pelo 3° lugar
- sR W x L Revenge
Final
Sem grandes dificuldades nas semi-finais, Hardcore e Drunk Dudes fizeram a final. Após uma partida surpreendentemente tranqüila na Granary e uma disputadíssima na Turbine, a taça foi decidida na Dustbowl, mapa escolhido pelo d², por possuir melhor campanha na primeira fase. O SourceTV lotou as suas 100 vagas e muita gente acompanhou a narração do Haze (Sub6) pelo TeamSpeak:
Without any real big difficulties during the Semifinals, Hardcore and Drunk Dudes ended up in the Finals. After a very involved and cool match in Granary followed by an upset on Turbine, the deciding map ended up being Dustbowl, which I'm sure Drunk Dudes chose strictly for the lulz. SourceTV ended up filling all of its 255 slots and the TeamSpeak server that was being used by a guy called Haze who commentated it for everybody ended up maxing out at the full 100. Here's the evidence:
http://3.bp.blogspot.com/_qP2n9JHvxCU/SSBFOKK4COI/AAAAAAAAAGQ/Lpe_3VFJgNQ/s200/tsedit.jpg
Brazilians like TeamSpeak.
Logo no primeiro set, o HC perdeu uma grande chance de fechar o jogo em 6x3. Faltando poucos segundos para o fim, o d² conseguiu capturar o ponto após o médico do HC usar o uber. A partida, então, continuou e foi para o segundo set. Em uma repetição do jogo na primeira fase, o d² defendeu o CP4 e foi melhor no ataque, fechando o confronto em 2x1. Depois de dois vice-campeonatos (CAL – Conferência Atlântico e Liga Monkey), o Drunk Dudes se consagrou campeão da divisão principal do Yeti Fortress.
Later, in the first map, HC lost a great chance to finish the game 6>3. Losing precious second at the end, Drunk Dudes ended up capturing the point after the HC Medic wasted his uber. The map then continued. It was essentially a repeat of the Group Phase. Drunk Dudes defended their 4th CP very well and was the better team when it came time to attack, wiping the floor in a 2>1 result. After two tournaments at the same time (this one and another called CAL -- the Atlantic Conference of the Monkey League, which I talked about in a previous post), Drunk Dudes had the biggest e-penis and took their place on top of the TF2 community... or at least on top of Yeti Fortress.
- d² 2 x 1 HC
3x9 (cp_granary) (http://img248.imageshack.us/img248/8889/cpgranary0033gq9.jpg)
9x8 (ctf_turbine) (http://img128.imageshack.us/my.php?image=72878155ug8.jpg)
6x6; 3>3 (cp_dustbowl; (http://img411.imageshack.us/img411/4453/hl22008102915522505nf3.jpg) escalação)
Final Standings of the Yeti Fortress tournament:
Northern Division:
1st - Drunk Dudes
2nd - Hardcore
3rd - Senhores
4th - Revenge
5th - JustDiE
6th - Squishers
7th - MAD
8th - Damage Inc
Southern Division:
1st - Sapeadores Sapecas
2nd - alexsays
3th - Run to Top
4th - BuG
5th - Chronic Hypocondriacs (Pills)
6th - zer0
7th - Horror Team
8th - Grupo Armado Milícia da Morte (GAMM)
9/10th - Kamikases
9/10th - SOLDATS
and that was that.
moving on...
wanderrful
04-11-2010, 04:54 AM
jesus fuckign christ this is taking forever. i really do like and appreciate how these brazilian people have such detail in recording their history, but its a real bitch to translate all this shit. i'm barely a third of the way through! fuck...
The Custom Maps Championship
Okay, this one kinda happened to febreeze shit up around the TF2 community after the whole "fuck Yeti Fortress and its progressivism" thing. Having seen that most everybody who didnt have a team and thought that clans sucked, a lot of the pubstars who caught a glimpse of that well publicized Yeti Fortress final ended up getting their friends together and making a shit load of clans to join the competitive scene. Examples of some of these teams were: res', GoldenGlory, LG, deadR, KmK, MAD... where those last two were actually coming back to re-challenge everybody.
Because of this, more simple rules and a faster pace of matches were required by the tournament organizers.
Some guy named Conforme decided that to keep things interesting and provide an excuse to try out these newer rules, the next big league/tournament/championship/whatever would involve strictly Custom maps. By doing this, the community would become accquainted with new, custom maps and at the same time become accquainted with a revised version of the rules that they had grown accustomed to over the past year. If the format went over well, then they'd keep it going and use it in the next tournament, which would probably not involve so many custom maps.
Here's the revised rules:
- 6v6.
- Class Limits: same as usual...
- No crits
- Double elimination until Week 2 and then Single Elimination afterwards. This way, all of those new teams could get owned and have a second chance... instead of complaining and then having a "Meia Custom Maps Tournament" made for them... if you remember the Desafia da Duzia thing a few posts up...
- Freely chosen group drawings from a pot containing all of the teams. (i.e. "fuck that division shit — thats the main reason everybody quit last time!")
- 3 maps per match.
- In the Champsionship finals, the winner of the winner's group would face the winner of the loser's group. Each team would pick a map, and then the winner of the winner's group would pick the third. To win, the winner of the winner's group would only need to win one of those 3 maps.
-As usual, that CleanDoD program is mandatory for anti-cheat purposes.
blablabla im fucking tired.
people were confused about the whole "double elimination into single elimination after the second week" shit but they were like "oh ok noobs need a second chance" and got over it. bla bla bla the tourney went over well afk
wanderrful
04-11-2010, 04:53 PM
One interesting thing to mention: after the Custom Maps Championship from the previous post, several clans ragequitted and others created a second TF2 website. Nowadays it functions essentially as how this website does. Instead of http://teamfortress.com.br/ , which is the place where you can find both the community as well as league itself, another website -- http://teamfortress2.com.br/ -- was made to act essentially like a news website. and it looks pretty cool nowadays so gg to those guys.
anyway, lets move on to the next chapter:
The King of Freight
http://3.bp.blogspot.com/_qP2n9JHvxCU/SUAd9gMSerI/AAAAAAAAAKQ/Sx-kWmBx1B0/s400/coroa.jpg
Up to this point in TF2, it was normal to have a break between tournaments and the like. The reason for this was that many of the players had lives to return to between these holiday get-together things.
So what they did was make a new tournament to break this little pattern, calling it the King of Freight, so that the clans and teams and whatnot in the community would have more things to keep them occupied and therefore not have everybody get bored and go play Starcraft 2 β which is totally fucking out now by the way in case you didn't already know.
This King of Freight competition introduced (or rather, re-introduced) the idea of a simple, quick match format so that clans wouldn't require as much time to dedicate to their matches while at the same time keeping things active. Intuitively, everybody would be playing strictly cp_freight in this competition, because that's the map that everybody voted on when they pitched the idea on the forums.
A idéia era até realizar duas rodadas por semana, no entanto, com o atraso do Yeti Fortress e do Custom Maps Championship, isso não pôde ocorrer. Desta forma, as regras foram as seguintes:
The way they wanted to do it was to have two rounds per week, like in Yeti Fortress and the Custom Map Championship, but that couldn't happen because they were holding this little shindig during the "off-season", if you catch my drift. So, they made the rules like this:
- Single Elimination. Everybody in the same group, all at once.
- At most 16 teams.
- Just cp_freight. The winning team has has the most round wins after 30 minutes of clusterfuck.
- Class limits: nothing new here.
- No crits.
- CleanDoD was still mandatory for anti-cheats. This time though, CleanDoD would keep track of who is who when they play the match so that there wouldn't be any smurfs.
Just like with the Custom Maps Championship, a clan were to be punished if they didn't use CleanDoD. As an example of embarrassment, the team MAD had their win taken away from them because one of their dumbasses didn't use CleanDoD and their opponents, GAMM, called bullshit after they lost 5>2. Ironically, GAMM did not make it past the next round of Elimination, and so MAD and GAMM started a hate-a-thon with eachother over it.
You can see screenshots and shit from some of the matches here: http://www.4shared.com/file/103660716/5e583a82/KoF.html
As usual, when the time for the finals came around, it was Hardcore and Drunk Dudes (HC and d²) once again. Hardcore wanted d² to go die in a fire because the past two times that they faced off in a final ended up with d² taking the win.
In the final match, the mid fights were the most spectacular parts and ended up being the deciding factor in each round because neither team was able to fully respawn in time to regroup and put a halt to the momentum.
But the most interesting moment in the finals here happened when it was 4-3 in favor of HC. Drunk Dudes were ready to make a fuckin push into the last point of HC in like the last minute of the match, when all of a sudden here comes an HC scout ready to tap them all in the ass and rape their Medic right before he gets his uber out. Because of that moment of brilliance, HC ended up taking their very first final victory over d².
HC 4 > 3 d²
Final standings:
1st - Hardcore
2nd - Drunk Dudes
3/4th - Revenge
3/4th - Squishers
5/8th - BuG
5/8th - Senhores
5/8th - Grupo Armado Milícia da Morte
5/8th - alexsays
9/16th - Legendary Ghost
9/16th - Horror Team
9/16th - só dailhe!
9/16th - Aqua
9/16th - MAD
9/16th - JustDiE
9/16th- Sapeadores Sapecas
9/16th- You Lose
Interesting detail: about halfway through the competition, a new website was made ( http://fbtf.xcore.com.br/fbtf/ ) that would go on to keep a listing of all the competitive players along with their match statistics, SteamIDs, and team achievements. Before this site, though, all of this shit had to be figured out by going to the forums and putting the pieces together.
wanderrful
04-11-2010, 05:14 PM
The Granary Master Series
Seeing as how the whole King of Freight thing went over well with the community, FBTF decided to try their luck with another one. Just like with the Freight one, they held a vote to see which map they wanted to do it with and it came down to cp_junction, cp_gravelpit, and cp_granary. In the end though, they chose cp_granary.
For the first time here now, this national community of TF2 players had their own proper website for themselves to get all the information they needed. On this website, they kept a list of players with their statistics, the results of matches, news articles relevant to them, etc etc, and a forum.
The rules of this Granary Master Series competition would be the exact same as the King of Freight competition, since nobody bitched about them like they did with the Yeti Fortress competition, except scratch out freight and write granary in its place. If you want to see the rules, scroll up.
The last few rounds of the tournament were put off until the beginning of 2009 so that everybody could get drunk and have sex with eachother, but when the time came, everybody was ready for the final matches. Unfortunately, though, some of the matches ended up no getting done because they drank too much alcohol and died on new year's eve.
Here's a picture detailing the results of the tournament:
http://2.bp.blogspot.com/_qP2n9JHvxCU/SWf9Mx991JI/AAAAAAAAAWA/70tqddbZLl4/s320/GMS.jpg
onfirmando o favoritismo, o Hardcore venceu a competição e terminou o ano como o melhor clã de 2008, somando quatro títulos e um vice-campeonato.
Confirming the idea of favoritism in the TF2 competitions, HC ended up kicking everybody's ass this time because Drunk Dudes got so depressed after losing their first competition that they went home and cut themselves. Because of this, DD wasn't able to continue in this competition without re-opening the wounds and getting blood all over their mousepads and keyboards.
HC 5 > 2 SPK
Final standings:
1st - Hardcore
2nd - Sapeadores Sapecas
3/4th - Drunk Dudes
3/4th - Senhores
5/8th - BuG
5/8th - JustDiE
5/8th - g0re
5/8th - alexsays
9/16th - Legendary Ghost
9/16th - Horror Team
9/16th - Do Not Disturb
9/16th - Squishers
9/16th - MAD
9/16th - Revenge
9/16th - Os Fabulosos Dromedários (Dr0me)
9/16th - Kamikases
For the record, all of this happened between Fall 2008 and Winter 2008-2009.
Interesting note: Since it appeared that the way the competitions and shit were going to change in terms of format and all that crap, the community basically reorganized itself to accomodate this after the Granary thing ended. In so many words, a lot of teams changed/broke up and players were swapped every which way in anticipation for the next big tourney or whatever.
...moving on...
wanderrful
04-11-2010, 05:31 PM
So anyway, after this tournament ended it was like New Years time and so everybody was all happy about it. This post will be about a summation of the whole 2008 shit that happened because a lot of shit changed. They went from fucking 9v9 to 6v6 and went from 3-maps per match to just 1-map shit. The rules changed, blabalbla you already read that crap I'm not going to waste your time.
If you're interested, there was a tl;dr retrospective article on the main TF2 website about all the shit that went down that year:
http://www.teamfortress.com.br/news/?p=124
Here's the interesting shit that went down to sum up the year:
CHAMPIONS OF THE YEAR:
* Summer Challenge
Champ: SBC Shredders.
2nd place: Senhores.
* CAL Open Atlantic Conference (Liga estrangeira)
Champ: SBC Shredders.
2nd place: Drunk Dudes.
* Desafio da Dúzia
Champ: Hardcore.
2nd place: SBC Shredders.
* Liga Monkey (LAN)
Champ: Hardcore.
2nd place: Drunk Dudes.
* Desafio da Meia Dúzia
Champ: Kaipira Quake Clan.
2nd place: Squishers.
* Yeti Fortress
- Northern Division
Champ: Drunk Dudes.
2nd place: Hardcore.
- Southern Division
Champ: Sapeadores Sapecas.
2nd place: alexsays.
* Custom Maps Championship
Champ: Drunk Dudes.
2nd place: Run to Top (g0re)
* King of Freight
Champ: Hardcore.
2nd place: Drunk Dudes.
* Granary Master Series
Champ: Hardcore.
2nd place: Sapeadores Sapecas.
* Dominator 1: XUXU.
* Balls of Steel: Locomia (Lie, Beh, Travis, mr iron).
* Balls of Steel 2: Locomia (Lie, Beh, Travis).
Statistics and interesting, trivial shit:
- There were 8 competitions
- 1 of them were a LAN
- 4 of them were just "for fun"
- 3 of those "for fun" competitions ended up involving HC (HardCore)
- During the year, 41 clans were created to compete in these 8 copetitions
- Of those 41, the following ended up ragequitting for one reason or another: SBC; just.gaming; CL; iW; KM; CRY; PM; Adr; eXtreme; KQ; zer0; GoE; DMG; deadR; STP; PwG; TiT; Brasucas; GAMM; SOLDATS; Pills; res’; GG; Aqua/dnd; só dailhe; youlose; Dr0me (27 ao todo).
- These ones didn't ragequit and actually still exist nowadays: DiE; MAD; sR; SqS; HC; LG; HrTm; d²; Revenge; SPK; BuG; alexsays; g0re/R2T; KmK (14 no total).
- MAD, JustDiE, Squishers e Senhores are the only ones who actually stuck around ever since the very first organized competition/tournament/league.
- JustDiE e Squishers are the teams that participated in the most competitions.
- Hardcore has the most wins (4) from the competitions... 3 of them being form the "for fun" competitions.
- Drunk Dudes e Hardcore are the ones who showed up to the competition final matches the most frequently.
wanderrful
04-11-2010, 05:41 PM
Balls of Steel 1 and 2
http://2.bp.blogspot.com/_qP2n9JHvxCU/SWf6BvaKxBI/AAAAAAAAAV4/gMvInimEV5U/s320/BoS2.png
At the beginning of 2009, the whole BBall thing started to get popular and since most of the TF2 community was too busy playing that shit all the time to bother scrimming, the FBTF guys made a competition specifically for them (why not?).
Since this was one of the first ever BBall tournament things to go down, there wasn't very much to go on when it came to trying to decide on what the rules would be. Here's what they ended up deciding on:
- 2v2.
- Class limits: 2 soldier, 1 demoman, 0 everything else.
- Single Elimination
- Máximo de 16 equipes. Cada uma podia cadastrar até 3 jogadores, podendo ser de clãs distintos.
- At most 16 teams. Each one could have at most 3 players on their roster, regardless of whether the teams are in the same clan or not.
- Map: ctf_bball.
- Matches would be won by the team with the highest score after 30 minutes OR after a team gets 15 captures.
- Sending in player demos wasn't required; nor was the use of an external anti-cheat program.
Apesar de alguns W.O., o campeonato ocorreu sem maiores problemas. Mais uma vez o time formado por Travis, Beh e Lie, jogadores do clã Hardcore, venceram a disputa de BBALL. Veja a tabela divulgada pela FBTF e as screenshots da final:
Although there were a few no-show matches, this tournament happened without any real problems or whatever. As you would probably guess, though, Hardcore's Soldiers pretty much raped ass.
Here's how the brackets played out:
http://1.bp.blogspot.com/_qP2n9JHvxCU/SWf5jsF524I/AAAAAAAAAVw/YgLNel5ek9I/s320/tabela3.jpg
...and here's screenshot links of the finals:
Locomia 2 > 0 Kamikases (round1 (http://img211.imageshack.us/img211/6858/ctfbball20003xn3.jpg); round2 (http://img211.imageshack.us/img211/9200/ctfbball20004pm7.jpg))
Final Standings:
1st - Locomia
2nd - Kamikases
3th - Badernistas
4th - Garotos Romeu
5/8th - O Espelhinho
5/8th - Bill is God
5/8th - Aqueles que Phill Jackson não viu
5/8th - Ponto Vuando
9/16th - FFFUUU
9/16th - Locomania
9/16th - Team Fortress Ballers
9/16th - The Dead Rabbits
9/16th - IF
9/16th - C-Combo Breakers
9/16th - Risada Amarela
9/16th - Auto-Air
wanderrful
04-11-2010, 06:07 PM
Okay it looks like I'm about halfway through this shit now.
Here's where shit started to pick up.
The Brazilian E-Sports League
The online organization called "BEL" (which you can think of as what would happen if Gotfrag and ESEA got married, went to Brazil for their honeymoon, decided to stay there and have a baby), except that they just exclusively do CounterStrike and LANs, decided to open their doors to the whole TF2 thing after seeing all of the commotion and interest in the Brazilian areas of the internet.
O formato lembrou um pouco o do Desafio da Dúzia, com algumas adaptações, tendo em vista o número de equipes inscritas. Confira as regras:
The way that they did the tournament was very similar to the Desafio da Duzia competition but with a few adaptions to accomodate the new class updates and shit that happened a few months ago at the time:
- All of he teams would be separated into 3 groups, with each one having one of the "big 3". That way we wouldn't have finals involving the usual suspects all of the time. Those three teams were: Hardcore, Drunk Dudes, and Sapeadores Sapecas.
- For every group, each team had to play 7 games against other teams that were in their group.
- The top 2 teams from each group and the two best third place teams amongst the 3 groups would be carried over into the second phase of the tournament, which had an Elimination format.
- It was necessary to send in demos and use the Anti-Cheat program that the BEL made specifically for the competition.
- The prize of this competition would be a high-end server for 3 months.
Here's a picture of the standings at the outset of the competition:
http://4.bp.blogspot.com/_qP2n9JHvxCU/SgECTJa4JNI/AAAAAAAAAW8/w_p_acz1v9Q/s320/BEL3.jpg
No entanto, problemas ocorridos com o anti-cheat, o “BELAC”, acarretou na saída de vários clãs, que passaram a não confiar mais na organização do campeonato. Além disso, o site foi atacado por hackers e saiu do ar por diversas vezes, o que atrasou a realização das rodadas e fez a competição durar mais de 3 meses. Confira como foram algumas das poucas partidas realizadas:
As always, some players/teams had a few problems with the anti-cheat program, called the BELAC, and was cited as the reason why a few clans ended up dropping out of the competition. On top of that, the main website was attacked by various hackers and went offline several times during the competition. This really messed up the deadlines for playing matches and forced the competition to be extended by 3 months than they had originally planned. You can see some match screenshots here:
KmK x LG (1° rodada) (http://img294.imageshack.us/img294/83/sskmklgld3.jpg)
CI x pride (1° rodada) (http://img519.imageshack.us/img519/8773/cpfastlane0010wv9.jpg)
SiN x disorder (3° rodada) (http://img155.imageshack.us/img155/1786/ligabeldisordervssinka5.jpg)
SiN x MAD (6° rodada) (http://img4.imageshack.us/img4/3184/cpbadlands0032.jpg)
(protip: you can click on the above result to see the screenshot taken at the end)
Here is an image of how the second phase of the competition looked:
http://3.bp.blogspot.com/_qP2n9JHvxCU/SmEjfo9FMOI/AAAAAAAAAY0/DJ08o9cmjQk/s320/BEL5edit.jpg
Despite all of the problems that occured during the competition itself, the final match took place and did not disappoint. Two clans who ended up finding sponsors toward the end of the tournament ended up making it to the finals. Those two teams were: Digital Brotherhood (formerly Drunk Dudes or D²) ad SemXorah (formerly alexsays).
The final match was played on cp_fastlane. The match was played in a rather calm and professional tone, with not a lot of trash talk. In the end though, sX (formerly alexsays) ended up the victor. This was the very first time that they won a tournament in comp TF2.
Digital.b 1 < 5 sX (http://img13.imageshack.us/img13/6505/cpfastlane0031.jpg)
(protip: you can click on the above result to see the screenshot taken at the end)
Final Standings:
1st - SemXorah
2nd - Drunk Dudes (Digital.b)
3/4th - MAD
3/4th - BuG
5/8th - Legendary Ghost
5/8th - SiN
5/8th - 143
5/8th - First Fun (1st)
All of this stuff happened between 18 January 2009 and 27 April 2009.
wanderrful
04-11-2010, 07:22 PM
The Brazilian TF2 League
http://4.bp.blogspot.com/_qP2n9JHvxCU/Sl94x4hfmHI/AAAAAAAAAYs/JwHQI6Cqmec/s400/lbtf2.jpg
Now up to this point, everything was relatively informal compared to the whole BEL thing. It was just a group of people who said "hey we'll organize the stuff so you guys can play eachother and we'll make a tournament and stuff out of it". After the BEL thing, everybody in the community wanted to try to rival that because they weren't sure if the BEL guys were going to do another League competition after the hacking problems and whatnot.
So what happened was that the guys who were organizing the tournaments and stuff before the BEL competition decided to get their shit together and make themselves look more legit. Instead of a series of competitions, they made a running league, the logo of which is at the top of this post.
Following the pattern of the BEL and building on the idea behind the Yeti Fortress (which people didn't like at the time but changed their mind after seeing the BEL impressed them with their "big-time" themes), the FBTF people decided to have this new League contain 3 divisions: Elite, Main, and Open.
After the process of sorting out the clans into the 3 divisions, a pre-league phase of 5 rounds was done to make sure that the sorted teams could work. This idea would also help figure out if anyone needed to be moved. The phase consisted of 4 groups of 6 clans that the people in charge weren't sure about where they should be placed in which everybody played everybody in their respective group. The top two teams at the end of it would go to the Elite Division, the 3rd and 4th would go to the Main Division along with the older clans that weren't as well known in the previous tournaments as others like HardCore and alexsays (now sX) and DD (now D.b or whatever I said it was in the previous post).
Click here (http://1.bp.blogspot.com/_qP2n9JHvxCU/SmnD1F3RZ2I/AAAAAAAAAZM/G4fFaeQXV4k/s400/qualylbtf2.jpg) to see a chart detailing the results of this "Qualifier" phase:
Em seguida, começou a LBTF2 propriamente dita. As regras foram basicamente as mesmas dos campeonatos anteriores, veja:
After that stuff was all said and done and the teams were all properly sorted into their 3 Divisions, the LBTF2 as it was called began. The rules for this League were pretty much a culmination of the most well-liked things from all of the previous competitions.
- The first phase would be done in groups. Each team would have to play with 7 other teams in their Division. In the Elite and Main Divisions, though, things were done in a Round Robin style where each team had to play against each other team at least once... while in the Open Division the matches were pre-determined according to the team's rankings at the end of each week.
- The two lowest-ranked teams at the end of the tournament would be relegated to the next division lower so that the two best from the Main and Open Divisions could replace them when the next season of the League began.
- The second phase of the League would be with an Elimination format: in the Elite Division as well as the Main, the top 4 would be placed into their own Single-Elimination brackets, whereas the Open Division would take its top 8 teams.
- The rankings and statistics that had been around for some time now in the community (I mentioned it at the end of a post a few competitions earlier) were used to keep track of each player and also ensure that nobody was smurfing. CleanDoD was also required.
- There was also a "fidelity" rule that said that a player could not change teams after the league began.
- The way that maps were chosen changed a bit, especially away from CTF in favor of winlimit conditions as opposed to timelimit conditions, which caused a bit of disagreement amongst the community.
You can see the entire set of results for the first phase of the League by clicking below:
Open Division (http://4.bp.blogspot.com/_qP2n9JHvxCU/Sl92bXthB-I/AAAAAAAAAYU/iloewUiYeqE/s1600-h/aberta.jpg)
Main Division (http://4.bp.blogspot.com/_qP2n9JHvxCU/So6zhUwqPUI/AAAAAAAAAZU/BHhm3Hh6c2A/s320/Central.jpg)
Elite Division (http://3.bp.blogspot.com/_qP2n9JHvxCU/Sl92yNqd-EI/AAAAAAAAAYk/tbf2e4rkP5I/s320/elite.jpg)
As for the Elimination rounds of the second phase, you can see that information below:
(protip: click an individual result to see its end-of-game screenshot)
OPEN DIVISION:
Quarterfinals
- Faction W x L Zombies
- SxPs 2 x 0 CnB
- dream 2 x 0 Untd
- MvP 2 x 0 D’z
5x0 (cp_granary) (http://img199.imageshack.us/img199/3562/cpgranary0006.jpg)
2x0 (cp_gravelpit) (http://img30.imageshack.us/img30/9721/cpgravelpit0017.jpg)
Semi-final
- Faction 2 x 1 MvP
1x2 (cp_gravelpit) (http://img51.imageshack.us/img51/6065/cpgravelpit0014.jpg)
5x0 (cp_badlands) (http://img51.imageshack.us/img51/8706/cpbadlands0016.jpg)
WxL (cp_freight)
- dream 2 x 0 SxPs
Final
- Faction 2 x 0 dream
5x1 (cp_granary) (http://img34.imageshack.us/img34/3762/cpgranary0034.jpg)
5x2 (cp_badlands) (http://img34.imageshack.us/img34/3383/cpbadlands0036.jpg)
CENTRAL DIVISION:
Semi-final
- KmK 2 x 0 BuG
5x0 (cp_granary) (http://img40.imageshack.us/img40/2111/kmkxbugxgranaryx1set.jpg)
5x2 (cp_fastlane) (http://img29.imageshack.us/img29/3739/kmkxbugxfastlanex2set.jpg)
- SqS 2 x 0 DiE
3x0 (ctf_turbine)
5x2 (cp_granary)
Final
- KmK 1 x 2 SqS
0x1 (ctf_turbine) (http://img183.imageshack.us/img183/5549/kmkfinalxturbine2.jpg)
5x1 (cp_badlands) (http://img183.imageshack.us/img183/4453/kmkfinalxbadlands1.jpg)
3x4 (cp_granary) (http://img19.imageshack.us/img19/9291/cpgranary0029.jpg)
ELITE DIVISION:
Semi-final
- HC 2 x 0 MAD
5x0 (cp_granary) (http://img207.imageshack.us/img207/3063/cpgranary0001.jpg)
5x0 (cp_fastlane) (http://img20.imageshack.us/img20/3015/cpfastlane0004.jpg)
- D² 1 x 2 sX
4x5 (cp_granary)
2x0 (cp_gravelpit)
0x5 (cp_badlands) (http://img10.imageshack.us/img10/48/cpbadlands0013.jpg)
Final
When it came time for the finals of the Elite Division, everybody went into srs business mode. HardCore ended up winning over sX (formerly alexsays), the BEL winners, here in two very very close matches, as you can tell from the numbers below:
- HC 2 x 0 sX
5x4 (cp_fastlane)
4x3 (cp_granary)
(protip: click on a result to see its end-of-game screenshot)
Bad news came shortly afterward after the finals: because of inactivity amongst their members, Hardcore called it quits. Because of this, sX was king of the hill, although not really. This position that sX had fallen into would have their name on it for quite some time in the future.
Final Standings:
Elite Division
1st - Hardcore
2nd - semXorah
3rd - Drunk Dudes (neX-i)
4th - MAD
5th - Revenge
6th - Horror Team
7th - Senhores
8th - g0re
Main Division
1st - Squishers
2nd - Kamikases
3rd - JustDiE
4th - BuG
5th - SiN
6th - pride
7/8th - Cavaleiros do Inferno
7/8th° - Legendary Ghost
Open Division
1st - Faction
2nd - dream
3rd - Sex Pistols
4th - Most Valued Players
5th - 12 Condenados
6th - United
7th - Canibais
8th - Zombies
9th - Que Isso Fera?
10/12th - disorder
10/12th - Cavaleiros do Inferno²
10/12th - PrO-X
This League qualifying and regular season took place between 26 January 2009 and 14 June 2009.
Interesting note: After this League finished, Drunk Dudes ended up following Hardcore's example and broke up as a group, letting the team's players go their separate ways and find different teams to play for.
This was kind of a big deal beacuse Hardcore and Drunk Dudes were the top 2 from the very beginning... and now that they were gone, a mountaintop caved in and ended up forming a volcano through which new teams would later come flying out in an effort to fill in the shoes that HC and DD left.
Another interesting note: After DD quit, their former sponsor, digital.b, decided to pick up the winners of the Open Division, Faction.
... and one last interesting note: After this League's season finished, a whole slew of new clans and whatnot began to form to get ready for the next one.
wanderrful
04-28-2010, 06:34 PM
afk
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