Kuiper
12-10-2009, 10:54 AM
One thing I've noticed is that the match clock can sometimes affect the outcome of the game. For example, in the ESEA season 4 playoffs, Loaded beat Strickland Propane on Yukon 3-2. However, when the first half ended, Strickland Propane was literally seconds away from winning a round, which resulted in them starting the second half a round behind and having to play catch-up for all of the second half.
In some cases, the clock matters more than others. Obviously, in games where neither team hits the win limit, the match timer is ever more critical. At a bare minimum, most matches don't resolve within the first half, meaning that the game timer could mean a difference of one round.
Going over the rulesets for various leagues:
CEVO and ESEA: 30 minutes per half, win limit for first half is 4, win limit for match is 5
TWL: 20 minutes per half, win limit for first half is 4, win limit for match is 6
TWL's timing is such that in the event of a relative stalemate between two evenly-matched teams, the winning team could conceivably try to do cheeky things like bring things to a stalemate after gaining a lead to win 1-0. This is still a possibility in CEVO and ESEA, but the matches' increased time limit makes it a bit more risky.
Even if teams aren't playing the clock in manners as deliberate is this, there is the question of what transpires at the end of the first half. If there are only a few minutes left on the clock, the team that is attacking will probably want to do everything within their power to use their advantage to take a round during that time. Things also become interesting for the defenders, who will obviously be trying to prevent that. One of the things the defenders have to consider is how to approach that kind of situation, like possibly running one or more engineers or heavies. What are some interesting ways that teams could try to take advantage of the clock to play the score in their favor?
In some cases, the clock matters more than others. Obviously, in games where neither team hits the win limit, the match timer is ever more critical. At a bare minimum, most matches don't resolve within the first half, meaning that the game timer could mean a difference of one round.
Going over the rulesets for various leagues:
CEVO and ESEA: 30 minutes per half, win limit for first half is 4, win limit for match is 5
TWL: 20 minutes per half, win limit for first half is 4, win limit for match is 6
TWL's timing is such that in the event of a relative stalemate between two evenly-matched teams, the winning team could conceivably try to do cheeky things like bring things to a stalemate after gaining a lead to win 1-0. This is still a possibility in CEVO and ESEA, but the matches' increased time limit makes it a bit more risky.
Even if teams aren't playing the clock in manners as deliberate is this, there is the question of what transpires at the end of the first half. If there are only a few minutes left on the clock, the team that is attacking will probably want to do everything within their power to use their advantage to take a round during that time. Things also become interesting for the defenders, who will obviously be trying to prevent that. One of the things the defenders have to consider is how to approach that kind of situation, like possibly running one or more engineers or heavies. What are some interesting ways that teams could try to take advantage of the clock to play the score in their favor?