PDA

View Full Version : cp_indulge


vilepickle
01-01-2010, 01:26 PM
Just discovered this place, yay.

[Map Release] cp_indulge FINAL 1.0

Finally final!

Indulge is a completely original, competitive-focused, Sawmill-themed 5CP map that also has the ability to be very fun on public servers. It does not stalemate as much as traditional 5CP maps on public servers, and uses height more than most 5CP maps. The map comes off the heels of my other 5CP map that has made it into many leagues. I consider Indulge to be a refinement of my experience on cp_follower, and playtesting has shown the map has a lot of variation and strategies. The development cycle was long, and there was plenty of time for anyone who wished to submit their feedback. I listened to everyone, even if they did present things that weren't implemented.

Download/Screenshots: http://www.vilepickle.com/map/screens/tf2_cp_indulge

FINAL 1.0 CHANGES/FIXES:
-Fixed clipping bug at CP2 at the top of a building
-Various lighting and detail tweaks
-Made lamp outside from CP2 to CP3 solid to stand on
-Made the CP1 route added in RC3 wider near the end
-Made the CP3 - CP4 left side route more visible with arrow
-Made health pack near CP2 more visible with decals
-Made CP2 ramps around the point into steps (still act as ramps, visual change only)
-Reduced saw "spinning" sound (it got a little annoying), the damaging sound is still full volume

NeoRussia
01-02-2010, 01:38 AM
I get a massive framerate loss near the mid point, especially when scoped in or around fire sprites. It dips to as much as 10fps and around 30fps average. I use V-sync, all max settings, 4xAA. 9800GTX+, OCZ "SLI-Edition" 4GB RAM, Q6600 @ 3ghz. changing graphics settings or CPU affinity didn't seem to help. I have weather effects disabled. Anybody have any idea what could be causing this?

vilepickle
01-02-2010, 09:05 PM
I get a massive framerate loss near the mid point, especially when scoped in or around fire sprites. It dips to as much as 10fps and around 30fps average. I use V-sync, all max settings, 4xAA. 9800GTX+, OCZ "SLI-Edition" 4GB RAM, Q6600 @ 3ghz. changing graphics settings or CPU affinity didn't seem to help. I have weather effects disabled. Anybody have any idea what could be causing this?

No idea what that is, I've tested the map for 4+ months on an 8800gt with 2GB ram and have had 0 framerate issues.

creezy
01-04-2010, 02:27 AM
We pugged this the other day with Kuiper. I thought it was kinda neat and interesting. Obviously one game isn't enough to judge completely, but I'd love to pug it more. It seemed to flow well.

Let It Riot
01-08-2010, 02:51 PM
I enjoyed scrimming on it, I really liked the original mid and we were able to run different classes on the map at times, which is always refreshing.

To neorussia I use the same set up as you minus the oc'd q6600, and my framerate was fine.

vilepickle
01-11-2010, 05:57 PM
If anyone's playing games on this map I'd like to see how they go with demos, personal or STV. Even though it's at final release I'm always interested to see how play evolves over time.

Hawkeye
01-11-2010, 06:08 PM
Lower level teams but hey: http://files.instagib.org/tf2/SourceTV/2009-12-28-20h53m_cp_indulge.zip

vilepickle
03-05-2010, 08:50 PM
I'd love to hear some constructive feedback on why my map has been rejected. I worked pretty hard to get this map playing well in competitive but it seems to have been dismissed by a board of players recently.

It's not the "new kid" map either, this thing has been out there since August 09 and I had months of testing. I'd like to hear feedback from people who have played it more extensively than in just 1 pug or something because the games I've seen that are not pugs have been great (dozens of them, preseason, league matches, etc). Even the pugs that I had STV's of seemed like they were balanced and flowed well.

If anyone has anything to add I'd love to hear it. I'm very discouraged on how quickly it was dismissed though.