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mangycarface
12-31-2009, 12:55 PM
Reconstructed atrophy into a symmetrical ctf. Ruleset:
1. Intel rests on payload carts
2. As time passes, these carts move from the inside of your base to its front step, becoming easier to grab
3. The carts stop while the intel is being carried and return to the start when it is captured
4. Return times are 5 seconds
5. Capture zone is separate from your base, and a door slides over it while your intel is away from its cart
6. So to cap, you have to have the enemy flag and ensure they return yours!

It’s basically more like quake ctf than any previous game mode. You can’t turtle because the intel keeps moving forward, and the cart return mechanic means you don’t get capping cycles.
When your flag is grabbed, you can prevent it from being capped by a. guarding their cap zone b. killing the carrier or c. grabbing their flag.
Lots of fun in 6v6 from what I’ve played.
Thread: http://forums.tf2maps.net/showthread.php?p=131877
SS: http://forums.tf2maps.net/geek/gars/images/6/8/4/ctf_atrophy_b20000.jpg
DL: http://mangy.2fort2furious.com/ctf_atrophy_b3.bsp.bz2

NeoRussia
12-31-2009, 01:53 PM
Being a big fan of your maps I just had to give this one a look, and it is amazing. Visually I am really impressed by how grass, egypt and spytech elements are brought together, the most unique looking map I've seen so far. Gameplay-wise I really like the carts, although I haven't played an actual game on it I think this could be my next favorite CTF map. There are some bugs but not many, how you can still climb outside the map on trees and the carts don't seem to touch the ground properly in some places, and I'm really not a fan of swimming and hope the next version would have knee-high water instead. I'll be sure to ask all my favorite servers to have this one on rotation.

Stay Fit
01-01-2010, 01:16 AM
i like this map. alot different from other maps. but i like it as a attack/defend map more.