Furex
02-11-2010, 05:44 AM
Hey everyone, just wanted to post my entry for the comp CTF contest over at TF2maps.net here, would appreciate to get some feedback!
The gamemove is standard CTF.
Download:
http://forums.tf2maps.net/downloads.php?do=file&id=3607&act=down
And some screenshots:
http://forums.tf2maps.net/geek/gars/images/4/2/1/0/ctf_norma_b10007.jpg
http://forums.tf2maps.net/geek/gars/images/4/2/1/0/ctf_norma_b10004.jpg
http://forums.tf2maps.net/geek/gars/images/4/2/1/0/ctf_norma_b10002.jpg
http://forums.tf2maps.net/geek/gars/images/4/2/1/0/ctf_norma_b10010.jpg
http://forums.tf2maps.net/geek/gars/images/4/2/1/0/ctf_norma_b10001.jpg
http://forums.tf2maps.net/geek/gars/images/4/2/1/0/ctf_norma_a50011.jpg
All suggestions/feedback/criticism are very appreciated! Leave them in the thread or here: http://forums.tf2maps.net/showthread.php?t=11537
Changelog:
Beta 1 - released 07/05/10
-nobuilded a couple of places in the intelroom & a few other places
-remade the displacements in the middle & gave them a new texture
-detailed some more
-added a sexy 3D-skybox
-stacked the crates in the middle, making it possible to jump up from under the bridge
-added soundscapes
-cliped the spotlights in the middle
-changed the lightning origin on a couple of models
-changed spotlight width on the spotlights in the floor
Alpha 5 - released 22/04/10
-fixed the place in the intelroom where you could get stuck
-added DasMatze's awesome fan in the intelrooms
-added Acumens' sweet tractor :D
-made the out of reach areas at the far end of the intelrooms
-fixed the water in the middle
-some minor detailing
Alpha 4 - released 24/03/10
-fixed the linked spawndoors
-detailed more
-changed the small health in the middle to a medium and the small ammo to a large ammo
-added a medium health and medium ammo in the side rooms
The gamemove is standard CTF.
Download:
http://forums.tf2maps.net/downloads.php?do=file&id=3607&act=down
And some screenshots:
http://forums.tf2maps.net/geek/gars/images/4/2/1/0/ctf_norma_b10007.jpg
http://forums.tf2maps.net/geek/gars/images/4/2/1/0/ctf_norma_b10004.jpg
http://forums.tf2maps.net/geek/gars/images/4/2/1/0/ctf_norma_b10002.jpg
http://forums.tf2maps.net/geek/gars/images/4/2/1/0/ctf_norma_b10010.jpg
http://forums.tf2maps.net/geek/gars/images/4/2/1/0/ctf_norma_b10001.jpg
http://forums.tf2maps.net/geek/gars/images/4/2/1/0/ctf_norma_a50011.jpg
All suggestions/feedback/criticism are very appreciated! Leave them in the thread or here: http://forums.tf2maps.net/showthread.php?t=11537
Changelog:
Beta 1 - released 07/05/10
-nobuilded a couple of places in the intelroom & a few other places
-remade the displacements in the middle & gave them a new texture
-detailed some more
-added a sexy 3D-skybox
-stacked the crates in the middle, making it possible to jump up from under the bridge
-added soundscapes
-cliped the spotlights in the middle
-changed the lightning origin on a couple of models
-changed spotlight width on the spotlights in the floor
Alpha 5 - released 22/04/10
-fixed the place in the intelroom where you could get stuck
-added DasMatze's awesome fan in the intelrooms
-added Acumens' sweet tractor :D
-made the out of reach areas at the far end of the intelrooms
-fixed the water in the middle
-some minor detailing
Alpha 4 - released 24/03/10
-fixed the linked spawndoors
-detailed more
-changed the small health in the middle to a medium and the small ammo to a large ammo
-added a medium health and medium ammo in the side rooms