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Stay Fit
11-20-2009, 12:48 PM
what do you do if your heavy classes go rambo and charge in but as a med, dont want to die?

:confused::mad::confused:

pyyyour
11-20-2009, 01:22 PM
Overall you should have trust in your teammates. Its easy for soldiers to say: OH I DIDNT WANT YOU TO FOLLOW ME

As a medic you always need to be thinking in terms of "utility." ( all the positives from a situation MINUS all the negatives of the situation)

If you barely have any uber, its okay to be foolhardy

If you are at 80 percent, weigh the situation

If you are at 96 percent, maybe this rambo leap will be the only chance you have of getting uber

There is no one way to play the game..

But from personal experience I can tell you that you need to be mentally ailgned with your soldiers. And that only comes from experience.

But to answer your question Ill just tell you what I do.

I always make a "line in the sand."

I press tab, see who is up, ask when my soldier/demo is up, and figure out where I can stand without danger. Of course the situation changes but tell your team, this is where I am and if you want heals come here. If you guys get picks, you can move that line forward, if you guys get picked, you move that line backward.

Staying alive as medic, and always keeping the uber building is paramount to competing at the top level.

Watch Ruwin if you want to learn how to be a boss

Grimm
11-20-2009, 01:39 PM
what do you do if your heavy classes go rambo and charge in but as a med, dont want to die?

:confused::mad::confused:

If everyone jumps ahead of you like that..

1) You're on a bad team
2) You should run, unless there's a major danger between you and the nearest "Safe House"
3) You should also rage your face off.

Alternatively, listen to PYYYOUR :3

Sigma
11-20-2009, 02:01 PM
The reason for heavy classes to jump the enemy team is to take a momentary positional advantage in order to attempt to do a lot of damage/get fast kills to block a point or create an advantage/neutralize a disadvantage. There are a few situations where this is common.

As part of your push plan: this shouldn't be a problem. If you're jumping both your sollies at the enemy at a certain time, you should have it worked out whether you're going to follow them, be covered by scouts, fall back, or have a solly jump back to you after the initial rockets. It's harder to decide what to do when you haven't rehearsed the situation.

To delay a capture for a back cap: Here it's often worth following them up. Unless you notice that it's going to fail fast + you'll die quickly + the back cap isn't far enough along, let them jump and run away. It's often worth dying to block a point for the back cap, but if you're running into a 90% capped mid point after 1 solly jumps their 2 solly + demo + med while you have a scout only 50% done 4... well, you shouldn't do that. If 4 is closer (or mid is farther) or you have more people jumping, it's a different story.

In order to pick their medic or force a pop: Usually you want to do this if you're in a situation where you have an uber disadvantage, though it can be advantageous in general if their medic is in an exposed enough position that jumpers can feasibly get to him. So, assuming you don't have a charge, you don't ever want to follow the jumper(s) if the enemy med has uber. Buff them to jump and hold position/fall back with/to your other teammates. If the enemy med does not have uber, then it's situational. If you have more players up than them, then you want to follow (the jump is a play for damage and position). If you have less, then you don't (the jump is a suicide on the med).

If you have uber: you pretty much always follow your jumpers unless you're specifically attempting to suicide on their med to waste their uber and retain yours. That's pretty situational though, in general it's better to follow it up and (hopefully) pop later thanks the the advantage your jump gave you.

Grimm
11-20-2009, 02:25 PM
What Sigma said is true, but I think Eager is asking more what to do if his team is cocky and they all jump ahead into the middle of the enemy to likely die for no reason without any regard for the Medic, expecting him to by some miracle survive without them.

If that's the case, rage and run away. And then put a looking post on GotFrag.

Sigma
11-20-2009, 07:02 PM
Haha, oh. I assumed that there was a reason behind the aggression.

In that case, I agree. You make them stop or find a new team.

Stay Fit
11-23-2009, 01:40 PM
thanks Pure, Grimm and Sigma. all good ideas and will take it all into account for my next match. cheers:beer: