2thumbs
01-26-2010, 10:25 AM
Hey CommFT. 2thumbs here. Main Demo for iGib. I'm sure you're all familiar with our captain Hawkeye by now. I wanted to share an idea I had right before falling asleep last night.
Precursor: I am not a coder. I am not a mapper.
Idea: Competitive Jump Training Map.
It would be set up sort of like TrackMania United in that if you miss your jump, you'll be teleported right back to where you can try again. So, time starts, and you Jump to door from your spawn position. If you don't land in a specified general area, you have to start again. Next jump curves around and down stairs. You'll have to repeat that jump until you succeed and land in an appropriate position. Same for up the stairs to batts; learning to surf that takes a while. The jump out of the window approaching house, IMO, is the hardest jump to master. Respawning at the small health pack repeatedly would assist in getting that jump down for others that may have that issue.
As an added aid, perhaps markers could be added to the map to show proper placement of stickies as decided upon by some of you higher level players...
Just like Jump_hobo and others, it helps one learn to strafe and about sticky placement but focuses in on a competitive setting. As the maps are already built, I'm wondering if it would be possible to add the targets on the ground.
These sections could also be broken down individually. Similar to how ammomod is broken out to simulate sections of maps.
I hope I've conveyed a general idea of what this map would accomplish. I imagine very few comp players have "perfect" jumps and this would be a way to encourage newer demos/sollies to practice efficiently.
Again, I'm no mapper/coder and don't know if this would take more time than it is worth. I just thought this would be an appropriate forum in which to present said idea.
Nice meeting you all.
-2thumbs
(lower case 't')
Precursor: I am not a coder. I am not a mapper.
Idea: Competitive Jump Training Map.
It would be set up sort of like TrackMania United in that if you miss your jump, you'll be teleported right back to where you can try again. So, time starts, and you Jump to door from your spawn position. If you don't land in a specified general area, you have to start again. Next jump curves around and down stairs. You'll have to repeat that jump until you succeed and land in an appropriate position. Same for up the stairs to batts; learning to surf that takes a while. The jump out of the window approaching house, IMO, is the hardest jump to master. Respawning at the small health pack repeatedly would assist in getting that jump down for others that may have that issue.
As an added aid, perhaps markers could be added to the map to show proper placement of stickies as decided upon by some of you higher level players...
Just like Jump_hobo and others, it helps one learn to strafe and about sticky placement but focuses in on a competitive setting. As the maps are already built, I'm wondering if it would be possible to add the targets on the ground.
These sections could also be broken down individually. Similar to how ammomod is broken out to simulate sections of maps.
I hope I've conveyed a general idea of what this map would accomplish. I imagine very few comp players have "perfect" jumps and this would be a way to encourage newer demos/sollies to practice efficiently.
Again, I'm no mapper/coder and don't know if this would take more time than it is worth. I just thought this would be an appropriate forum in which to present said idea.
Nice meeting you all.
-2thumbs
(lower case 't')