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swaty
01-26-2010, 09:41 PM
I finally got some time to release RC1. This version has the huge changes that I have made to the map.
First, it has a whole second floor above the point which makes this a unique KOTH map and a bunch of other stuff.


Download
http://forums.tf2maps.net/showthread.php?t=11451


pics

http://i49.tinypic.com/5pfkts.jpg
http://i50.tinypic.com/167t45u.jpg
http://i45.tinypic.com/epnqpu.jpg
http://i49.tinypic.com/20jrf3d.jpg





Change Log from B2 to RC1

-Retextured mid building.
-Improved fps via occoluders.
-Lowered the middle building.
-Added more cover around the cap point.
-Added more lights around the cap point.
-Added a whole second floor above the cap point.
-Fixed a lot of player clipping problems.
-Made the spawns bigger.
-Added a ton more detail to the map.
-Added stairs when taking the right route.
-Fixed the ramp going up to the point being too steep.
-Added another health cabinet in the spawn.
-Fixed some problems with some props with no collision.
-Added a small ammo pack above the cap point.
-More detail to the spawns.
-Fixed a problem with the skybox.
-Made the hallway to the right when you spawn bigger.
-Fixed a problem with the cap point where it could be capped standing outside.
-Fixed a problem getting stuck to get to the point.
-Retextured the roofs on some of the buildings.
-Made the ramp to the point higher.
-Fixed a problem with the doors being open by the other team.
-Fixed a problem with the displacements in some places.
-Added small ammo packs under the bridge.
-Fixed some ugly shadows in some areas.
-Added ambient sound.
-Removed one of the exit spawn doors to simplify it.
-Shorten the distance of both of the exit spawn doors.

-------------------------

Thanks to:


-Chang
-BloodSire -AA-
-Sean
-Killa
-Hobo
-Chud
-Fishy
-Ratty
-Mountain Dew
-EaggeR

swaty
02-26-2010, 09:43 PM
I finally got some time to release RC1. This version has the huge changes that I have made to the map.
First, it has a whole second floor above the point which makes this a unique KOTH map and a bunch of other stuff.
Updated first post with new pics/info.


Download
http://forums.tf2maps.net/showthread.php?p=135484#post135484


Change Log from B2 to RC1

-Retextured mid building.
-Improved fps via occoluders.
-Lowered the middle building.
-Added more cover around the cap point.
-Added more lights around the cap point.
-Added a whole second floor above the cap point.
-Fixed a lot of player clipping problems.
-Made the spawns bigger.
-Added a ton more detail to the map.
-Added stairs when taking the right route.
-Fixed the ramp going up to the point being too steep.
-Added another health cabinet in the spawn.
-Fixed some problems with some props with no collision.
-Added a small ammo pack above the cap point.
-More detail to the spawns.
-Fixed a problem with the skybox.
-Made the hallway to the right when you spawn bigger.
-Fixed a problem with the cap point where it could be capped standing outside.
-Fixed a problem getting stuck to get to the point.
-Retextured the roofs on some of the buildings.
-Made the ramp to the point higher.
-Fixed a problem with the doors being open by the other team.
-Fixed a problem with the displacements in some places.
-Added small ammo packs under the bridge.
-Fixed some ugly shadows in some areas.
-Added ambient sound.
-Removed one of the exit spawn doors to simplify it.
-Shorten the distance of both of the exit spawn doors.

TMP
02-26-2010, 10:14 PM
I'm glad I see that you made it not only essentially neutral in color, but open as well. The openness of that second floor makes it able to be attacked with more ease.

Did you keep in the ramps? It looks like you did.

The ground displacements are very smooth. Did you go crazy with the smooth tool after you created a rough look, then did manual touchups, or did you skip the smooth tool?

swaty
05-08-2010, 11:06 PM
Download
http://forums.tf2maps.net/showthread.php?t=11451&highlight=basalt

Change Log from RC1 to RC2

-Big fps boost.
-Added more lights in some areas of the map.
-Centered the door in the spawn.
-Changed the ammo pack from small to medium under the bridge.
-Added more detail to the outside area of the map.
-Fixed alignment on some textures.
-Removed the ramps around the control point so only demos/sollys can get up there now.
-Fixed a few other visual glitches as well.