View Full Version : Robin Walker Interview
Graham
07-21-2009, 01:48 PM
http://communityfortress.com/tf2/news/exclusive-interview-with-valves-robin-walker.php
What do you guys think of the stuff mentioned in this interview?
orangegrant
07-22-2009, 01:30 PM
I like the idea of unlockable control. I really want to see how the leagues use that.
extine
07-22-2009, 02:00 PM
Definitely will make banning the Sandman a little easier. I'm in favor of all the other unlocks though.
Dunno how people feel about Cloak and Dagger. Seems like it could be pretty abusive but it's not like the Spy gets used a whole lot anyways.
remix
08-03-2009, 09:09 PM
The downside about the cloak and dagger is that it can take the spy quite a while to get in position. He doesn't have much cloak and his overall general area of effect is much smaller than either a dead ringer spy or a regular watch.
Graham
08-04-2009, 01:01 PM
The downside about the cloak and dagger is that it can take the spy quite a while to get in position. He doesn't have much cloak and his overall general area of effect is much smaller than either a dead ringer spy or a regular watch.
I agree. I see the Cloak and Dagger as a weapon that takes too much time to be useful. It takes the Spy a long time to get into position only to be getting one or two kills (in a competitive setting). I think that the cloak should decharge slower and the Spy should perhaps run slower when he is using it. So the cloak itself lasts much longer but he can't get anywhere fast.
remix
08-05-2009, 12:34 AM
Some weapons have a limited use in TF2. The C&D can be very useful if attacking badlands last point. You can sit on the stairs, on the ledge above the point, or on the point itself. You are almost guaranteed to get picks in any of those spots.
bahbahbah
08-05-2009, 07:41 AM
And we're got new 5 point CP & CTF maps in the works that we know will work for everyone.
Good to know they are got new 5 point CP & CTF maps in the works. Hehe. :P
Though I'm hesitant about CTF, it just doesn't seem to work as well as it should. I'm definitely looking forward to what they come up with.
remix
08-05-2009, 10:31 AM
Good to know they are got new 5 point CP & CTF maps in the works. Hehe. :P
Though I'm hesitant about CTF, it just doesn't seem to work as well as it should. I'm definitely looking forward to what they come up with.
I have always wanted to see a CTF map where your team starts off with the intel next to spawn, and you have to carry it into the enemy base. I have always thought that it would really lower the camping factor down and could produce some really awesome combat.
chad_
08-21-2009, 01:15 AM
that actually sounds pretty interesting remix, never thought of it as that sort of concept.
remix
08-21-2009, 01:41 AM
that actually sounds pretty interesting remix, never thought of it as that sort of concept.
Its pretty simple. The game entities are the same, just located next to your spawn instead of in the enemy base. Someone has actually created a map that is like the ctf concept I described, but in a dustbowl setup.
So you have blue team attacking, red defending. It is three stages, with two CPs per stage. You carry the intel to the first point, then you have to wait 15 seconds for it to respawn, to avoid rolling the second point.
Found that map I was talking about: ctf_premuda (http://forums.tf2maps.net/showthread.php?t=7089)
Its a bit rough on FPS, but well made. I can't see this map working that great in a competitive setting, but I think a map with a gpit setup and capture the flag would work awesome.
Hitman Smurf
09-03-2009, 05:48 PM
I'm glad to hear the changes to the demo system...now maybe I won't have to throw out all mine when an update breaks them. I never get around to making videos because of this.
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