think:
03-11-2011, 02:11 AM
1) think: (formatted as think- (http://steamcommunity.com/id/think-) on my Steam Community page)
2) 22
3) Medic
4) N/A
5) Have read this (http://www.ubercharged.net/how-to-play-tf2/the-competitive-tf2-guide/) and this (http://www.gotfrag.com/tf2/story/43759/) a few times, played many TF2 Lobbies since January, and religiously watch the ESEA season Intermediate and Invite games.
6) Things to work on:
Positioning on each of the control points on main competitive maps (Badlands, Granary).
When to lead a push based on the various factors to consider (Players up friendly/enemy, ubercharge amount, etc.).
What I am and am not supposed to be communicating to my team as the medic to be most effective.
7) Very available weekdays anytime after 3p CST (GMT -6). Weekends are even more available, requiring no regular specifications.
8) Being mentored by thrill-
2) 22
3) Medic
4) N/A
5) Have read this (http://www.ubercharged.net/how-to-play-tf2/the-competitive-tf2-guide/) and this (http://www.gotfrag.com/tf2/story/43759/) a few times, played many TF2 Lobbies since January, and religiously watch the ESEA season Intermediate and Invite games.
6) Things to work on:
Positioning on each of the control points on main competitive maps (Badlands, Granary).
When to lead a push based on the various factors to consider (Players up friendly/enemy, ubercharge amount, etc.).
What I am and am not supposed to be communicating to my team as the medic to be most effective.
7) Very available weekdays anytime after 3p CST (GMT -6). Weekends are even more available, requiring no regular specifications.
8) Being mentored by thrill-