View Full Version : What i want to happen with the new DLC
Princess Buttercup
03-31-2009, 10:40 AM
First and foremost let me say that this game is getting repetitive. In my personal opinion the medkit spawns are ruining the game and i know this idea has been stomped into the ground. Honestly, the scoring system with the map difficulty modifier? really? BH1 is one of the most challenging maps in this game....and yet BH4 is still considered harder. That being said, BH1 is my favorite map to play, you usually get one medkit spawn and with cal config there is always a tank. a "Good" team usually ends up with no more than 1-2 medkits left by the time they limp it into the saferoom. All i am trying to say is that With this new DLC i really hope that these maps will be finally fucking balanced with medkits, if these campaigns have as many kits as mercy i swear to god....ima kill some fucking kittens..... :D
Thoughts? comments?
MUNKY
03-31-2009, 10:45 AM
control the health packs you control the survivor gameplay
Princess Buttercup
03-31-2009, 10:51 AM
its no fucking fun when a map has over 5 extra medkits, tbh chip damage doesnt mean shit....either u kill One with tank, then 3 cap the rest, or u get a 185+ health bonus, (bh1 excluded)...it makes survivor gameplay extremely dull and monotonous.... /sigh.....i could QQ about it all day
MUNKY
03-31-2009, 11:07 AM
agreed, the melee actually never bothered me because it seemed there were a shit load of zombies that came calling on you, what did bother me was that once you got ahead of the AI it was all wide open, which i believe could have been addressed by adding trigger points to spawn more zombies, and the health packs i agree with you are KEY to controlling the survivors, i dont recall ever seeing in these forums or any other forums anyone complaining about melee before this update too much though...
if you post on the coml4d forums, it might happen.
I personaly agree, but thre is no point in posting it here.
-Omerta-
03-31-2009, 01:51 PM
if you post on the coml4d forums, it might happen.
I personaly agree, but thre is no point in posting it here.
QTF. Also No Mercy is basically Med-Kit City.
BooDuh
03-31-2009, 02:00 PM
its no fucking fun when a map has over 5 extra medkits, tbh chip damage doesnt mean shit....either u kill One with tank, then 3 cap the rest, or u get a 185+ health bonus, (bh1 excluded)...it makes survivor gameplay extremely dull and monotonous.... /sigh.....i could QQ about it all day
New rule: Survivors can't use medkits - S.I. Can't attack until 50 feet in front of the safe house.
Ridley
03-31-2009, 02:14 PM
Keep the fatigue...
The Boomer was a joke before the recent patch.
Well there were a ton of GREAT ideas on the cal forums and i could of seen some of those ideas published to valve but..... we all know what happened to cal so those ideas went with it
Graham
03-31-2009, 03:20 PM
FYI guys both ian and I work for CEVO.com and we have Valve's ear on Left 4 Dead. If something gets a lot of support here, we can get it changed. That's a fact.
Keep the fatigue...
The Boomer was a joke before the recent patch.
THISSSSSSSSSSSS
although im all for screwing around with the cooldown penalty and making it less harsh.
Princess Buttercup
03-31-2009, 05:25 PM
well shit graham, you should tell them to get rid of fucking health kits and put in pills, it would be fun, jesus survivor makes me SO mad Also, if it is made to all pills think about it, teams would be pressured to go through a level quickly...none of that sitting around bullshit...it just makes so much sense to me...
alien3456
03-31-2009, 05:44 PM
I think cevo rules will be pretty interesting, there are some really good ideas to balance out versus. I'm a fan of very limited healthkit spawns and the same number for each team, though it would have to be tested thoroughly between good teams before being made the norm. The game needs some way of balancing out the hand-holding the director was made to give survivors. Chip damage is useless in most maps... you could completely dominate a team, get everyone down at least once, and they all heal, walk 30 feet and get to the saferoom with full health and medkits. So the strategy in this game is reduced to quadcap strats 99% of the time.
Novinthe
03-31-2009, 06:24 PM
One thing I must say is that the difficulty modifier is not based on initial difficulty, because yes, it does depend on what team you are playing against. The difficulty modifier is based on how long the map is. Like BH4 is a long map, it's just a straight line so it doesn't seem like it's as long as other maps.
And yes, as many times as it has been said, during scrims/matches, the medkit spawns are very unfair and unreasonable in a lot of situations.
Novinthe
03-31-2009, 06:26 PM
THISSSSSSSSSSSS
although im all for screwing around with the cooldown penalty and making it less harsh.
Yeah, I think changing the cooldown to be like MadYak said in another thread, maybe:
Melee melee melee melee CD melee melee melee CD melee melee CD melee and so on.
Visceral
03-31-2009, 06:29 PM
I want love in the new DLC.
Novinthe
03-31-2009, 06:32 PM
Competitive Survival Mode? :D
Visceral
03-31-2009, 06:33 PM
Competitive Survival Mode? :D
Will there be Hunters?
Novinthe
03-31-2009, 06:40 PM
Will there be Hunters?
That would be cool, (just building on what you said it made me think.)
It could be like versus, only survival mode, with a team of four infected and a team of four survivors, pitted against each other. And, obviously, the team with the highest/longest time alive, wins.
MUNKY
03-31-2009, 08:17 PM
@ graham, tell em to undo the bs cooldown crap and reduce health packs and increase zombies instead PLEASE!!
Ridley
03-31-2009, 08:30 PM
i love the cooldown....
FYI guys both ian and I work for CEVO.com and we have Valve's ear on Left 4 Dead. If something gets a lot of support here, we can get it changed. That's a fact.
i have ians ear. ian has plitts ear. plitt has valves ear
get it straight jinn__
dmonixed
03-31-2009, 08:58 PM
remember when this game had 10 dmg hunter slashes, that was cool.
Novinthe
03-31-2009, 09:19 PM
remember when this game had 10 dmg hunter slashes, that was cool.
That was my favorite part about the versatility of the hunter.
Ramsey
03-31-2009, 09:57 PM
lol, valve already knows what we want. I've told them, ian's told them, I'm sure other people have told them. It isn't like we're keeping this big secret - they know health kits are a problem, they know we want difficulty modifier changed, they even know we want molotovs/pipes to be more uniform. Doesn't mean we're going to be getting that stuff anytime soon.
rehpyc
03-31-2009, 10:04 PM
What the competitive people need to realize is that the competitive scene with L4D is a small percentage of the entire player base. Granted games that have been catered more around competition have also been great for pubbers as well, the devs don't take that same view in the changes they make to their games. Sadly, Valve does have a history of doing more harm than good with the types of alterations they choose to make with their smaller games that don't get a whole lot of publicity through large tournaments and the like, so one can only hope they don't do the same with this game.
alien3456
03-31-2009, 10:18 PM
The problem is that halfway through L4D, they decided to make it a dynamic AI experience that caters to the challenges that the survivors are facing. And then after that, they decided that people will want to play as special infected and made the versus mode. Versus is the afterbirth of a really good singleplayer co-op game idea. So in order for the game to be completely fair in competition, they need to almost completely throw away the idea of the game dynamically changing based on how well the survivors are playing. I don't think the L4D team is too keen on throwing those ideas away that they spent a lot of time on.
A league (looks like that will be cevo) or lone programmer needs to step up when the SDK comes out, make a plugin that addresses balance issues on maps, and have all competitive players abide by it. Left 4 Dead's default versus mode is not being made to alienate the casual players.
The problem is that halfway through L4D, they decided to make it a dynamic AI experience that caters to the challenges that the survivors are facing. And then after that, they decided that people will want to play as special infected and made the versus mode. Versus is the afterbirth of a really good singleplayer co-op game idea. So in order for the game to be completely fair in competition, they need to almost completely throw away the idea of the game dynamically changing based on how well the survivors are playing. I don't think the L4D team is too keen on throwing those ideas away that they spent a lot of time on.
A league (looks like that will be cevo) or lone programmer needs to step up when the SDK comes out, make a plugin that addresses balance issues on maps, and have all competitive players abide by it. Left 4 Dead's default versus mode is not being made to alienate the casual players.
ello alien3456.
just wondering did someone take the name alien?
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