chipbuster
12-15-2009, 01:20 AM
Just wanted to start something now that the actual weapons are out.
http://www.teamfortress.com/war/part4/index.htm
So, what impact do you think these guys will have on comp play?
Personally, I don't see the sword getting much use; demos are targeted enough as it is, and having a health handicap going into a fight isn't going to help things any, unless you combine it with the shield.
The shield, on the other hand, looks a bit more interesting to me. The main questions for me are if the charge is unlimited, and if the shield only does damage reduction if you have it out (or if its out all the time, like the razorback). If the charge is limited, I'm guessing it won't be used for mid fights at all-having a demoman that gets to mid walking and then proceeds to not have any stickies just seems like too big of a detriment to me. If it's unlimited, then it'll definitely be OP :P
Anyhoo, a lot of this is going to be just speculation until we see how the weapon actually works, and I'm certainly no comp demo (how I can miss with all 4 pipes and 8 stickies is still beyond me). Seems to me, though, that this is not created with the demo's usual roles and playstyle in mind (hello captain obvious)
So what do you guys think?
http://www.teamfortress.com/war/part4/index.htm
So, what impact do you think these guys will have on comp play?
Personally, I don't see the sword getting much use; demos are targeted enough as it is, and having a health handicap going into a fight isn't going to help things any, unless you combine it with the shield.
The shield, on the other hand, looks a bit more interesting to me. The main questions for me are if the charge is unlimited, and if the shield only does damage reduction if you have it out (or if its out all the time, like the razorback). If the charge is limited, I'm guessing it won't be used for mid fights at all-having a demoman that gets to mid walking and then proceeds to not have any stickies just seems like too big of a detriment to me. If it's unlimited, then it'll definitely be OP :P
Anyhoo, a lot of this is going to be just speculation until we see how the weapon actually works, and I'm certainly no comp demo (how I can miss with all 4 pipes and 8 stickies is still beyond me). Seems to me, though, that this is not created with the demo's usual roles and playstyle in mind (hello captain obvious)
So what do you guys think?