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Old 06-10-2011, 11:30 PM   #31
Paragon
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m0nster coached us in a scrim today. He gave spot on advice and critical information which helped us immensely. He even went over the demos to show what to and what not to do. Very helpful person to deal with, thanks a bunch dude.
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Old 06-10-2011, 11:31 PM   #32
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monster is a beast, very informative and very helpful
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Old 06-23-2011, 10:35 PM   #33
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More on surfing:

You can surf any types of hostile bullets (miniguns, pistols, shotguns, or rifles).

Generally jumping while a scout zeros in on you isn't such a good idea (makes you a sitting duck), but if you have the health to spare and you can time when he'd shoot, just jump to the opposite of where his bullet come from and you can surf - through corners, even (ie, Badlands choke). The higher you are off the ground at the moment he fires the shot, the further you travel, as long as you're attempting to surf to the same general direction as the bullet is traveling. If you jump to the opposite direction of the traveling bullet, you're often pinned midair (again makes you a sitting duck), until he or someone else takes a second shot. If you still live, the same principles apply. Heavies are incredibly easy to surf as long as he isn't so close that he can kill you instantly.

I haven't tested the damage dealt of a shot relative to how far it can actually propel you, but will in the future.

It is important that medics keep their cool, constantly observing their surround environments, then choose the appropriate response to the best of their knowledge/ability.

Yes, sentry guns are surf-able as well!

I'm usually a hyper aggressive medic, so if you're a passive, text book behind-your-heavies medic, then reading this might not help you that much. Sorry.

This doesn't mean you should rely 100% on your reflexes, however.

Happy healing!
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Old 06-29-2011, 06:12 PM   #34
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Continuing the tangent, tragic I believe that part of the argument was that the exploit would be extremely hard to police unless you had spectators for your invite game or someone went through and combed the stv demo looking for it.


By the way great guide monster, and thanks sigma for putting so much time into your reply. You guys brought up something I felt was important which was that medics focus on certain elements depending on what level they're at (this applies to all classes really). Would either of you be willing to write an advanced medic guide? The way I envision things is that a "class essentials" guide breaks the class into a few key points for the player to focus on at a low/mid level. Perhaps a guide for mid/high could be warranted in this case?
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Old 07-26-2011, 04:43 PM   #35
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Monster: Do you feel that the medic position is much different then when the game first came out? Like, do you think old school medics would get destroyed nowadays? And if, say, someone from today went back, would they get raped? (Try to exclude skill appreciation and technology appreciation)
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