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Junior Member
Join Date: Apr 2011
Posts: 4
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I know that some classes are more centered on DM than on positioning or game sense and vice-versa, so taking that into consideration, out of the four cookie cutter classes, what is the hierarchy of class difficulty overall on a competitive level and the hierarchy of class difficulty based solely on game sense?
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#2 | ||||||||||||||
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Junior Member
Join Date: Feb 2011
Posts: 21
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Soldier is easiest by far. Everybody knows that. Shoot feet, get kill.
Medic is based around gamesense and positioning. Scout is more about DM and positioning. Demo is about pressuring the other team out of areas they want to be in. Which comes with staying behind the combo for the most part, and throwing stickies/rollies to keep the other team from pushing in too easily. So Demoman doesn't really have specific skills/abilities. |
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#3 | ||||||||||||||
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Senior Member
Join Date: Mar 2010
Posts: 608
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dude, positioning is practically more important for demo than it is for medic
but yeah soldier is the easiest by far for me personally, scout is the hardest, but I could see an argument for any of the 3 non-soldier classes to be put in any order |
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#4 | ||||||||||||||
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Owner/Operator
Join Date: Dec 2008
Posts: 1,578
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At the middle/lower levels of the scene, I would say that it really depends on the specific team composition and dynamic. Each of the four classes can be the most difficult to play, depending on how the team as a whole plays together (and reacts to particular situations).
At the top levels of the scene, where teams are more balanced with talent and experience in all of the roles, I think that each of the classes provides different challenges for the player. As you said yourself, "some classes are more centered on DM than on positioning or game sense and vice-versa". The development of the game for each of these areas of expertise is similarly advanced at the upper levels of play (and each and every class has some particular area of potential expertise in this regard). Last edited by Graham; 05-27-2011 at 08:40 PM. |
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#5 | ||||||||||||||
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Senior Member
Join Date: May 2010
Location: Vancouver, BC
Posts: 394
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Anyone who says one class is easier than the other is a trolling twat. (Or joking.)
I mean really, if you want to be a douche about it, you could say: Scout: Derp spam spacebar m1+w into people not looking at you. Soldier: Derp shoot ground. Demo: Derp left click right click. Medic: Derp run around holding M1, press M2 occasionally. If you want to be realistic about it...basically what Graham said.
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Player coL.PYYYOUR left the game (Kicked by Console) coL.carnage : just kicked him from col coL.carnage : hate that guy |
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#6 | ||||||||||||||
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Member
Join Date: Sep 2010
Posts: 49
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Every class is as difficult as your opponents make it.
(It's the Medic. The answer to your silly question is the Medic.) |
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#7 | ||||||||||||||
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Member
Join Date: Jan 2010
Posts: 30
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Isn't scout more about raw dm compared to the other classes?
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#8 | ||||||||||||||
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King of the Skyez
Join Date: Dec 2010
Posts: 206
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lolno
__________________
tA. Jay (-◡-): lol tA. Jay (-◡-): i just went gru heavy tA. Jay (-◡-): i ran under water on freight came behind the other team tA. Jay (-◡-): about to kill some tA. Jay (-◡-): and then i get trained immediatley |
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Senior Member
Join Date: Mar 2010
Posts: 608
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Junior Member
Join Date: May 2011
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#11 | |||||||||||||||
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Senior Member
Join Date: Feb 2010
Posts: 167
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Quote:
![]() I don't think it's possible to measure the "difficulty" of playing a class since it really depends on who you are playing against and how good they are. The easiest class to start playing is Soldier since he doesn't have any huge weakness, only a lot of small ones, making the skill curve easy to understand. The rest have bigger weaknesses and are not as well rounded and diverge more from the most common FPS gameplay. |
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#12 | ||||||||||||||
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Junior Member
Join Date: May 2011
Posts: 14
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the hardest is probably demoman, because of the lack of hitscan weapons and the arc of ALL of his projectiles. But the good thing of it is that he does tons of damage.
Second most difficult is probably scout though. |
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#13 | ||||||||||||||
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CommFT Writer, Moderator
Join Date: Oct 2009
Posts: 286
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Soldier might be the easiest to pick up and learn, but I believe it has one of the highest skill caps in the game. If you want to push it to the limit, look at what can be done on jump maps. The Soldier is one of the most maneuverable, powerful classes in the game; he brings projectiles and hit-scan to combat, meaning you have to acquire some ability with both types of weapons, and excellent soldier footwork and positioning (micro and macro, respectively) can't be understated.
Graham's answer is solid gold, but if I'm not getting off topic, I'd also like to say that certain people seem to have more natural talent with either projectiles or hit-scan. For example, I have always excelled at projectile-based classes in TF2 and other FPS games (I tend to suck at games without projectile weapons). While I can play hit-scan well, it's not my strong suit; I'm more comfortable with pipes and rockets than the scattergun and a shotgun. |
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#14 | ||||||||||||||
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Senior Member
Join Date: Mar 2010
Posts: 608
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at least everyone can agree that heavy is by far the easiest class
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#15 | ||||||||||||||
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Member
Join Date: Sep 2010
Posts: 49
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Yeah I can identify with what Free is saying too. I'm definitely a projectile player in quake, tf2 etc. It's really embarassing when you lose a lightning gun fight to somebody you could've like..triple-airshotted instead.
In tf2 it's even more pronounced because the hitboxes/netcode etc are really bad. Basically those who can, aim...those who can't, play medic. :) Last edited by internetexplorer_; 05-31-2011 at 08:22 PM. |
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#16 | ||||||||||||||
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Member
Join Date: Sep 2010
Posts: 95
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I have decent movement and game sense but shockingly poor hitscan aim. As such for me medic is the easiest class as it has no hitscan aim to worry about and my personal strengths are arguably the most important elements of successful medicing. That's not to say that it's not hard or that other people wouldn't find it harder than other cookie cutter classes. You're fragile, everyone's favourite punch bag and one mistake can cost your team a round, one missed shot from another class is rarely such a big deal.
Soldier is easier than the other fragging classes by a mile. Shoot feet, get kill. Simple. Sure there's still a high skill cap but basic jumps are easy to learn and at low levels of play, that and good prediction are all you need. Also if you're having an off day as a solly it's normally acceptable for you to offclass which can act as a crutch and lower the pressure on you making it easier to perform. It's the fact that Scouts and Soldiers are under less pressure than demomen and medics that is the primary reason I rate demoman the hardest class to play. While playing demoman you draw a lot of enemy attention and your weaponry is not great for self defence. Further you have less flexibility in your movement options than the other classes. Sticky jumping may allow you to travel further and faster than soldiers but it also costs more health and is harder to set up quickly in a combat situation. My decision may also have something to do with my supernatural ability to miss pipes even in situations where you'd think it was impossible not to hit *something!* |
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#17 | ||||||||||||||
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CommFT Writer, Moderator
Join Date: Oct 2009
Posts: 286
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Not contesting that Demo might be the hardest to play, but Soldier is NOT that simple. Roaming Soldiers are your play-makers and pocket Soldiers are (sometimes the sole) responsible party for making sure the Medic lives long enough to get off an Uber. I can tell you from experience that Soldiers are under tremendous pressure -- again, not, perhaps, what the Demo experiences, but let's not underestimate it either.
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#18 | |||||||||||||||
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Member
Join Date: Dec 2010
Posts: 36
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#19 | ||||||||||||||
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Senior Member
Join Date: Mar 2010
Posts: 608
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it depends on the situation and map as well- soldier on a last push on granary is like 10 times easier than soldier at mid on badlands
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#20 | ||||||||||||||
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Member
Join Date: Sep 2010
Posts: 49
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You can't go and say Soldier is easy in general when he has both projectiles and hitscan, and we're discussing how some people are polarized one way or the other...
It's a really consistent class most of the time so it seems powerful/easy, but I think a lot of Soldier players just practice more and try harder in general because they have big shoes to fill |
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#21 | ||||||||||||||
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CommFT Mentor Admin
Join Date: Oct 2009
Location: California
Posts: 645
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when in doubt it's medic>demo>scout>soldier :)
__________________
MR SLIN http://steamcommunity.com/id/slin New to Competitive TF2? CLICK HERE Guide to Getting Started in Competitive 6v6 TF2 The Scout Essentials Last edited by mrslin; 06-01-2011 at 12:15 PM. |
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#22 | ||||||||||||||
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CommFT Writer, Moderator
Join Date: Oct 2009
Posts: 286
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Yeah, that's a good point. Soldier isn't hard to pick up and play, but it is hard to master, especially on certain maps. Also, certain kinds of players play different kinds of Soldiers. For example, my jumps are my weak point, so I tend to do much worse on vertical/jump points than I do in open combat.
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#23 | ||||||||||||||
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CommFT Mentor Admin
Join Date: Oct 2009
Location: California
Posts: 645
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yeah but you have to factor that into it. you can't say "soldier is harder in xyz situations but easy when there's a scout a your feet". it's almost as silly as saying "Well i'm really good at demoman when I have all my stickies out, but if I don't have any traps set up I suck"
ranking by skill its definitely medic>demo>scout>soldier if you're talking about what the OP is talking about which is purely gamesense, then it's tough to say because it depends on what skill level you're at. when you just start tf2 i'd say it's soldier>demo>scout>medic because the medic can just follow people around, and for soldier it can be tough to learn the flow of the game. demoman too for knowing where to set up traps. but higher level ranking gamesense i guess it would be medic>soldier>demo>scout because everyone has it figured out by then and the medic is doing a lot of playcalling, followed by playcalling by the pocket. demo reacts off the combo, and scouts as well except for with the scout's speed he can make up for mistakes while the demo needs that time to set up.
__________________
MR SLIN http://steamcommunity.com/id/slin New to Competitive TF2? CLICK HERE Guide to Getting Started in Competitive 6v6 TF2 The Scout Essentials Last edited by mrslin; 06-01-2011 at 12:15 PM. |
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#24 | |||||||||||||||
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Member
Join Date: May 2010
Location: Rockville, Maryland
Posts: 36
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Quote:
Not every medic is so afraid of getting whomped that they won't train up aiming skills enough to dabble in other classes in 6v6. And god forbid somebody should prefer overall to play medic because they find saving lives more gratifying than taking it, right? And don't get me started on needles. You think y'all niggas got hitscan? Bitch I pre-scan. I put hitboxes where ya going before you can say one-hundred-twenty-five-ta-zero. Get a doctorate. Have a real conversation. (jk, @thread yeah medic's pretty much the easiest to control but there's no physical barrier that should prevent anybody from playing any class they really want to, though I wouldn't exactly say it doesn't matter at all I wouldn't recommend making mechanical difficulty the deciding factor in your class choice, and certainly wouldn't call it big enough to make a dickwaving contest about it) |
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#25 | ||||||||||||||
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CommFT Mentor
Join Date: Sep 2009
Posts: 12
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Having played pretty much every season as a different class, Scout is easily the hardest to make a huge impact with. It's easy to destroy as Soldier and Demo but to legitimately earn your kills as Scout is fairly difficult. Demo is probably the easiest. Pipes are the easiest projectiles to direct with and stickies are way too good.
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#26 | ||||||||||||||
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CommFT Mentor Admin
Join Date: Mar 2010
Location: Toronto, Canada
Posts: 192
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I'm not so sure about that. Imo it's more difficult to get consistent directs with a pipe than it is with a rocket. Not only does it depend on your enemy's movement and your accuracy, you always have to put into account your movement as well (ei. strafe direction). Rockets, no matter which direction you strafe, will always go straight and always come out of the right side.
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#27 | ||||||||||||||
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Join Date: May 2011
Posts: 14
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#28 | |||||||||||||||
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Senior Member
Join Date: Feb 2010
Posts: 167
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Quote:
Also, missed rockets can at least get you some splash damage while pipes simply won't. |
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#29 | ||||||||||||||
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Posts: 167
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