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#31 | ||||||||||||||
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Post deleter :-)
Join Date: Oct 2009
Posts: 699
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#32 | |||||||||||||||
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Senior Member
Join Date: Feb 2010
Posts: 508
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For a smart person you are pretty stupid wander. |
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#33 | |||||||||||||||
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Senior Member
Join Date: May 2010
Posts: 101
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Yeah, Coldfront was probably the best example of a map everyone wanted to love until they actually played it. And who could blame them? Visually the map is fantastic, arguably better-looking than any Valve-made map. Gameplay-wise, though, it's just not very fun for 6v6 play.
The same pretty much went for Mainline, although that did seem to gain a bit of steam for a while. I do think the new version of Mainline (rc6) has a chance to pick up a foothold in the competitive community, as they widened all the hallways to make the map much, much less spammy and also redid last completely and changed mid significantly. The idea that competitive players don't want to embrace new maps is ludicrous. We accepted Gullywash almost instantly because, unlike most other custom maps, it's actually really fun, well-balanced, and great for competitive play. Similarly, Freight and Follower still see rotation spots for the same reasons. If someone out there makes a good competitive map, we will play it and most of us will love it. The problem is that most custom maps just aren't that good, at least for 6v6 competitive play. Quote:
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Senior Member
Join Date: Dec 2009
Location: san diego CA
Posts: 151
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someone make another thread when REG is open and title it registration for tgl open so i dont have to read this thread.
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#35 | ||||||||||||||
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Senior Member
Join Date: Aug 2009
Location: Kansas
Posts: 285
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Actually Gullywash didn't catch on at all when it was first introduced around...3(?) seasons back. A majority of maps are hated before they've really been played, or at least are approached with a, "Oh fuck, great. We have to learn a new fucking custom map this week and no one will want to scrim on it because they haven't downloaded it."
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Senior Member
Join Date: Feb 2010
Posts: 508
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#37 | ||||||||||||||
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CommFT Mentor
Join Date: Aug 2009
Posts: 194
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Truth. Especially, when the map that week was different for both leagues. You have some looking for scrims for X map and others for Y map.
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-tragic. |
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#38 | ||||||||||||||
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Senior Member
Join Date: Jun 2010
Posts: 126
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Is there really a debate about maps anymore?
It seems like the opinion just about everyone agrees on is badlands-granary-gravelpit-gullywash-viaduct-yukon And coldfront - since when did the majority of players hate it? I haven't seen anything to indicate that most people hated it, I've heard a lot of praise for it from many players. There is a lot of hate for coldfront on this forum, though. |
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#39 | |||||||||||||||
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Banned
Join Date: Sep 2009
Posts: 253
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Quote:
have you been to tf2pug.na or gotfrag lately? the community hates trying new things. jiggawhat even went so far as to call this website "idealist", for fuck sakes. hell, i even distinctly remember that when i played i spectated tf2.pug.na matches on cp_obscure everyone who played it spent the entire fucking time hating on it! don't give that bullshit, son! for god sakes, what you said implies that you've never even heard the phrase "its not badlands"! what a fucking troll man. when i was a moderator here, you couldn't warn trolls. the only thing that had the word "trolling" in it on the punishment list was "permanent, automatic ban" (or something to that effect). where the fuck did my hammer go? plus, when you said that cevo/esea were scrimming new maps (although last i checked, esea doesn't have tf2 scrims)... who do you think helped usher in that temporary open-mindedness in the community by bringing in those custom maps? we were the ones who introduced a lot of those maps to the competitive commmunity by holding tf2pug matches and tf2lobbies on them to gauge peoples' first impressions and talking at length about them at meetings! so take a look in the fucking mirror and for the record mainline was overwhelmingly requested by the community against my and everyone else in the map testing team's suggestion, not the map-testing group that i lead swaty is a nice guy from what i've gathered, but the guys in the group did not think that it was better than the maps we picked and so we didn't include it. |
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#40 | |||||||||||||||
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Senior Member
Join Date: Feb 2010
Posts: 508
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sorry, only read until the point you started crying like a 2 year old about banning me, grow up kid and deal with it
Also....you are seriously the easiest person to ever bait in the world if you seriously think that "it's not badlands" is a true serious statement, god damn, no wonder you cry about trolls, every comment that everybody can easily see is a troll statement you take seriously I was excited for obscure, until I played it a few more times. It isn't a very good map. I'm actually always excited for new maps. And you need to take some reading comprehension classes.... Quote:
and why are you surprised nobody listens to you Here is my sweet "proof" about how "smart" wander is http://www.gotfrag.com/tf2/forums/thread/430435/ Last edited by defiance; 07-16-2010 at 01:53 AM. |
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#41 | ||||||||||||||
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Senior Member
Join Date: May 2010
Posts: 101
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Sometimes the problem is that we try new things like cp_indulge, and that tends to turn us off to trying other new things. :D
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#42 | ||||||||||||||
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Senior Member
Join Date: Aug 2009
Location: Kansas
Posts: 285
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A couple of things:
Keep your fucking bitch fests to yourselves. Cevo season 4, when gullywash_b6 was played during preseason- everyone hated gullywash. We could only find one or two scrims prior to playing our match on it. Yukon is not a fun map. It flows terribly and is only in our rotation because it has been bashed against our heads long enough for us to develop some semblance of a metagame around it, much like freight. |
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#43 | ||||||||||||||
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Senior Member
Join Date: Jun 2010
Posts: 126
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Yukon rocks gg
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#44 | ||||||||||||||
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Banned
Join Date: Sep 2009
Posts: 253
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okay so why exactly was my last post deleted?
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#45 | ||||||||||||||
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Post deleter :-)
Join Date: Oct 2009
Posts: 699
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#46 | ||||||||||||||
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Banned
Join Date: Sep 2009
Posts: 253
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it had to do with the previous replies. if this is your criterion for unapproving posts, i'd suggest that you re-read this page of the thread. specifically defiance's posts.
and if all i have to do is say something on topic not to have a post unapproved, then allow me to edit in a phrase about cp_obscure or something. if that doesn't work, then perhaps you should consider editing everyone's posts to censor non-relevant comments. |
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#47 | ||||||||||||||
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Senior Member
Join Date: Feb 2010
Posts: 508
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Hawkeye doing it up :)
__________________
1:22 AM - caidh: fuck why am i still up 1:22 AM - defiance: lets pub 1:23 AM - caidh: shit no 1:23 AM - defiance: i was sleepy 1:23 AM - defiance: but i took a huge shit 1:23 AM - defiance: go try it |
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#48 | ||||||||||||||
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Senior Member
Join Date: Feb 2010
Posts: 508
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Well it was preseason, nobody really cares about preseason so I'm not surprised. I even saw people looking for scrims on indulge when TWL was playing it. Obviously they didn't take the cool route and just play a different map instead.
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1:22 AM - caidh: fuck why am i still up 1:22 AM - defiance: lets pub 1:23 AM - caidh: shit no 1:23 AM - defiance: i was sleepy 1:23 AM - defiance: but i took a huge shit 1:23 AM - defiance: go try it |
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#49 | ||||||||||||||
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Member
Join Date: Jul 2009
Posts: 97
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Uh, back on topic, I think these maps are a must if you are to be taken even the least bit serious:
cp_badlands cp_granary cp_gravelpit These are probably the safest bets right now: koth_viaduct cp_gullywash cp_freight_final1 You won't get consensus on anything else, much less these, but if I were to guess I'd say the next most popular ones would be (neither of which is particularly well liked): cp_yukon cp_coldfront After that it's hard to tell what other maps are even remotely agreed upon. Maybe people still want to play Mainline and Obscure? There are rumors abound that the new PLR might get played competitively. Some people still cling to the old broken version of Freight for whatever reason. Then again some people want Follower and Well to make a comeback. Turbine still has a lot of support but is probably the most polarizing map of all of them. What's left, Gorge? Jesus, why can't Valve make another 5-Point CP map as awesome as Badlands and save us all the trouble. |
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#50 | ||||||||||||||
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Senior Member
Join Date: May 2010
Posts: 101
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I think cp_freight is miles better than cp_freight_final1. I don't care if the new version is an official map now, it still sucks compared to the original. The last point in the new version completely neuters snipers and makes the last point too prone to stalemates.
I like the set-up of the warehouse in the new one, but last is just awful. |
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#51 | ||||||||||||||
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Senior Member
Join Date: Aug 2009
Location: Kansas
Posts: 285
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hahahaha implying that the old version of freight didn't stalemate. At least he fixed the respawn timer attacking last.
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#52 | |||||||||||||||
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Post deleter :-)
Join Date: Oct 2009
Posts: 699
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Quote:
But he is correct, TGL is going to need to modify the season maplist, you have to make the players and teams happy for the most part, you likely only have one week to try a new map. |
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#53 | |||||||||||||||
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Post deleter :-)
Join Date: Oct 2009
Posts: 699
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Quote:
Actually, I wanted to comment on this in the last post.. Preseason is generally ignored by most teams, so the map feeling good or bad from preseason are effectively useless to base anyhting off of. A season game hold more weight since most teams played it and to some degree it counted. If you want to use experimental maps, drop one in during the season. If you want it taken seriously at the expense of pissing of players, schedule it during the back third of the season when playoffs are a significant issue, otherwise the front third or middle. But the end of the day, the teams/players need to want to play on most of the maps otherwise your stacking the deck against yourself pretty quickly. |
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#54 | ||||||||||||||
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Senior Member
Join Date: Feb 2010
Posts: 508
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This may be some what true. However, enough people played gorge in cevo preseason to know that it sucked balls for competitive. So i still think a map should be introduced into preseason, instead of just thrown into the rotation, like mainline was.
__________________
1:22 AM - caidh: fuck why am i still up 1:22 AM - defiance: lets pub 1:23 AM - caidh: shit no 1:23 AM - defiance: i was sleepy 1:23 AM - defiance: but i took a huge shit 1:23 AM - defiance: go try it |
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#55 | ||||||||||||||
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Senior Member
Join Date: Jan 2010
Posts: 248
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I nominate hawkeye to work for TGL/CEVO/TWL... Anywhere. The leagues need more hawkeye.
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#56 | ||||||||||||||
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Senior Member
Join Date: May 2010
Posts: 101
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#57 | |||||||||||||||
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Senior Member
Join Date: May 2010
Posts: 101
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Quote:
Seriously...those forty minutes of Indulge were probably forty of my least favorite minutes of Team Fortress 2. I had more fun getting rolled by pac in the Alienware tournament than I did on that map, and we won on Indulge. |
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#58 | ||||||||||||||
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Banned
Join Date: Sep 2009
Posts: 253
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i got ripped off itt for no apparent reason
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#59 | ||||||||||||||
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CommFT Writer/Mentor
Join Date: Nov 2009
Posts: 508
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I say that, instead of viaduct, we do koth_asheville, mackey's map. It is loads better than viaduct, not as pretty and not as sniper dominant, but I think it is more conducive to good 6v6 play.
And has anyone tried the new unfinished valve map yet? I wont be trying to texture it because my skills at that are nearly non existant, but I am eventually going to walk through it and see how she plays. |
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#60 | ||||||||||||||
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Senior Member
Join Date: Feb 2010
Posts: 508
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I don't think there is any reason to replaced viaduct. asheville looks like a decent map, but why replace vduct? Viaduct is a very solid map, we should be using asheville to replace a bad map, like mainline or yukon.
__________________
1:22 AM - caidh: fuck why am i still up 1:22 AM - defiance: lets pub 1:23 AM - caidh: shit no 1:23 AM - defiance: i was sleepy 1:23 AM - defiance: but i took a huge shit 1:23 AM - defiance: go try it |
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