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Old 01-24-2012, 01:58 PM   #31
breloom
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What exactly is the problem with just playing badlands/granary/gpit and maybe snakewater? Large portions of the community has issues with the extreme stalemateyness of gullywash and coldfront, and I think removing gunboats from the equation will just make them slower.
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Old 01-24-2012, 07:25 PM   #32
dubel_07
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Quote:
Originally Posted by breloom View Post
What exactly is the problem with just playing badlands/granary/gpit and maybe snakewater?
The problem is that that is only 4 maps.
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Old 01-30-2012, 04:02 PM   #33
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badlands
granary
gravelpit
pro_viaduct
pro_turbine
freight_final1
gullywash_final1
snakewater
foundry OR follower OR badlands round2

Also, there's nothing wrong with not having a different map every week. Having a 5-8 map pool would be just fine imo.
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Old 01-30-2012, 05:01 PM   #34
cosmo
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cp_fastlane
ctf_mach4
cp_labor <----
cp_well
cp_broma
pro_turbine

Make it real old-school like
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