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Old 05-14-2010, 11:01 PM   #1
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Default XPL - Post here if you want the Crit-a-Cola, Paintrain and Home Wrecker allowed.

See topic.. Enough people say something over the next week, I will change the rule.
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Old 05-14-2010, 11:19 PM   #2
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Crit-a-cola -> I don't think it should be allowed (Easy to flank and get a one shot on the demo :\, but I'm not entirely sure). From what I've seen if you use it correctly it rapes pretty hard. Again, my opinion.
Paintrain -> I really don't see why not.
Home Wrecker -> (Do people actually use this!?)
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Old 05-14-2010, 11:24 PM   #3
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I dont think there's enough information on the crit-a-cola to make a great decision about it. I havent heard much at all.
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Old 05-14-2010, 11:25 PM   #4
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All unlocks allowed for preseason please. Have another vote happen mid preseason. Personally I don't think any of those unlocks are overpowered or gamebreaking, and I think the same thing of the sandman.
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Old 05-14-2010, 11:33 PM   #5
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Crit-A-Cola is not overpowered at all there's a more than fair tradeoff to it.
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Old 05-15-2010, 12:01 AM   #6
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Taking crit damage while dealing it is a pretty fair trade for a scout since basically anything will kill you..

For preseason consider the unlocks allowed, including sandman honestly. This thread is deciding the season.
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Old 05-15-2010, 12:33 AM   #7
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Honestly, I don't think any of these three unlocks make a big enough difference to be banned. The Paintrain and Homewrecker won't be used by 99% of people.

The Crit-a-Cola lets you do 140~ damage max and essentially gives the entire other team a Buff Banner against you. Plus you lose the only thing close to a long range weapon you have. Pretty balanced imo, though I can understand the argument that not everyone has one yet.
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Old 05-15-2010, 12:54 AM   #8
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With the new method of crafting community items, anyone who doesn't have these items either doesn't want them, or doesn't play more than 5-6 hours a week. Neither group should complain if they can't use an a weapon.
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Old 05-15-2010, 01:13 AM   #9
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All of the new unlocks can be obtained via crafting with relative ease, so they shouldn't be banned for logistical concerns.

The only unlock that is questionable is the Crit-a-Cola. In my eyes, it doesn't seem overpowered at all. It allows you to one-shot opposing scouts, but they can in turn one-shot you. You also run the risk of being one-shotted by grenades, stickies, and rockets, and the mini-crit scattergun still falls short of one-shotting medics. However, it's difficult to predict how it will work in practice, when things like health buffs and ubercharges are in play.

There's really no reason not to allow it for the pre-season, and hopefully by the end of the pre-season the community will have had enough experience with them to come to a consensus as to whether any of the new weapons should be disallowed.
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Old 05-15-2010, 02:10 AM   #10
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no please
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Old 05-15-2010, 08:39 AM   #11
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You only need to ban a certain weapon if it's overpowered and you can't know if they are overpowered without letting them to be run in the metagame for a while.

I doubt any of those items will even be used and now you can craft them so there's no reason to cal for a ban.
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Old 05-15-2010, 11:05 AM   #12
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Allow them if both teams agree to their use. I'm not a scout, but I haven't had a kritz or bonk drop in a long time, so I do not have the crit-a-cola -- surely there is a scout out there in a similar situation. One team having the option of uber critting scouts and the other not having that option is unbalanced; even if it turns out to be a rare strategy, there are obviously situations where it would be very effective.
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Old 05-15-2010, 11:22 AM   #13
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I don't have the crit-a-cola 'cause I'm too busy making hats, and also because as soon as I craft it I know I'll die and find it a minute later.

I think yes, unban the Homewrecker and unban the Pain Train. I think the Crit-A-Cola needs more time.

By the way, the only thing a scout can oneshot with Crit-a-Cola is another scout. It'll just barely fall beneath 150 damage (142 is the max, I believe), but it'll still take two shots to kill a Medic (or Eyelander demo, I suppose)
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Old 05-15-2010, 11:33 AM   #14
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Why should the paintrain and home wrecker even be a question? Allow it all, but the sandman.
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Old 05-15-2010, 12:34 PM   #15
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Many people don't have these items (I don't have any), so at most allow it if both teams agree. Yet, it gets really confusing when you allow some of these community made weapons and not others, so it should be all or none imo (my vote is for none).
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Old 05-15-2010, 12:37 PM   #16
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I don't think that a minicrit scattergun is enough to one-shot a 125 hp class, works great against soldiers, demomen, and medics though.
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Old 05-15-2010, 01:19 PM   #17
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Quote:
Originally Posted by NeoRussia View Post
I don't think that a minicrit scattergun is enough to one-shot a 125 hp class, works great against soldiers, demomen, and medics though.
Minicrits do +35% damage.

Scatterguns do max 105.

105 x 1.35 = ~141.7
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Old 05-15-2010, 01:38 PM   #18
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The damage counter, while not 100% reliable, has shown my top scatter gun minicrit at 144. so yeah, somewhere around 140 is where the highest damage will be. 35 more damage than a meatshot is pretty fierce, but when it goes both ways once cant really complain.
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Old 05-15-2010, 02:48 PM   #19
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Quote:
Originally Posted by Sigma View Post
Allow them if both teams agree to their use. I'm not a scout, but I haven't had a kritz or bonk drop in a long time, so I do not have the crit-a-cola -- surely there is a scout out there in a similar situation. One team having the option of uber critting scouts and the other not having that option is unbalanced; even if it turns out to be a rare strategy, there are obviously situations where it would be very effective.
This. It doesn't seem to be overpowered (yet), so it should get some time to run and see where it falls. If both teams agree to it, it should be fine.
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Old 05-15-2010, 03:08 PM   #20
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when combined with a laggy scout, crit cola is infuriating
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Old 05-15-2010, 03:20 PM   #21
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Don't want them allowed until I have them.
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Old 05-15-2010, 03:54 PM   #22
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I want to expand this a bit..

The changes to the Drop system in the last update, Will it make the Crit-a-cola able to be crafted/received by June 20th for all involved? If we think 5 weeks is a good amount of time for teams to get what they need, then that removes the question of some teams have it or not.

I really would rather not have it a team decision, but a blanket allowed or not allowed. A rare strategy but but still has potential as a round changer.

As a general statement of my issue, I cannot stand if things are allowed in certain situations and not in others when it comes to the weapons, so I am looking to make a blanket in or out ruling.

We'll likely be having this debate again when the engy update is released which I honestly expect to be before the start of the season, (Maybe Memorial Day weekend and a Free TF2 weekend would be a likely guess. Robin, if you do that I will send a bill for Market research work :-) )
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Old 05-15-2010, 04:09 PM   #23
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Allow all, ban nothing.
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Old 05-15-2010, 05:19 PM   #24
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Quote:
Originally Posted by Bodknocks View Post
Allow all, ban nothing.
ditto.

Allowing these things will definitely provide for other dynamic influx to the game.
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Old 05-15-2010, 05:21 PM   #25
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Ban Crit-A-Cola please
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Old 05-15-2010, 05:33 PM   #26
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Quote:
Originally Posted by MjrNuT View Post
ditto.

Allowing these things will definitely provide for other dynamic influx to the game.
Devil's advocate... This all sounds great until you're in a match and your medic gets 1-shot by a scout using a crit-a-cola costing you uber at a critical time.

I think for pre-season, allow it in and hold a vote the week prior to the beginning of the regular season. That way we all have a chance to see how it plays out in a real comp environment. Pubs are not a good test for some of these items.

The sandman has been nerfed enough I think to be allowed in. I still hate the damn thing but at this point I think valve has balanced it a bit where we can give it a shot.

Paintrain and the homewrecker I just don't think are utilized even when they are allowed so this is a moot point.
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Old 05-15-2010, 06:09 PM   #27
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Quote:
Originally Posted by Cygnus View Post
Devil's advocate... This all sounds great until you're in a match and your medic gets 1-shot by a scout using a crit-a-cola costing you uber at a critical time.

I think for pre-season, allow it in and hold a vote the week prior to the beginning of the regular season. That way we all have a chance to see how it plays out in a real comp environment. Pubs are not a good test for some of these items.

The sandman has been nerfed enough I think to be allowed in. I still hate the damn thing but at this point I think valve has balanced it a bit where we can give it a shot.

Paintrain and the homewrecker I just don't think are utilized even when they are allowed so this is a moot point.
I agree on the pre-season idea of letting that time be a "testing phase" give teams time to mess around with it and then let THEM choose.
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Old 05-15-2010, 06:14 PM   #28
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Yup, Preseason is an everything is allowed as far as weapons and so forth, even the Sandman which shouldn't be to much of an issue any more..
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Old 05-15-2010, 06:20 PM   #29
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Quote:
Originally Posted by Hawkeye View Post
Yup, Preseason is an everything is allowed as far as weapons and so forth, even the Sandman which shouldn't be to much of an issue any more..
NO

no sandman. Just... No. No

Quote:
Successfully hitting the target with the baseball will stun the enemy. That is, forcing the player into their Humiliation stance, rendering them unable to attack (exception of taunt attacks), will move at 25% slower movement speed and cannot jump or crouch. The baseball will also damage them provided that they are a sufficient distance away and are not ÜberCharged. The farther the ball flies before hitting the enemy, the longer the victim will be stunned, ranging from 1 - 8 seconds. If they are hit with a baseball from extreme range, the victim will suffer a moonshot and will be completely immobile for the maximum stun duration
Just.... no. Do you have any idea what can happen to a medic who is forced to slow or stand still without being able to switch heals or uber or do anything but move around like a retard? NO. NO SANDMAN. Just... dont do it

also, crit a cola scout can to (105x1.35) 140.75 which will round to a nice 142. So if I, as a medic, have even taken minor splash damage at all, I am dead in one shot. I dont think it should be banned, I think it should be limited to one per team and/or nerfed only slightly.

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Old 05-15-2010, 06:53 PM   #30
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but a huntsman arrow travels at almost the same speed and can instantly kill a medic, why would it be allowed and not the sandman? I don't think the tradeoff of stunning a player for 2-3 seconds with a projectile that has a long cooldown between getting one-shot by meatshots and projectiles fair enough to put the sandman at any form of value at all, but if I actually see it in a match I could change my perspective of it.
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