|
|
#61 | ||||||||||||||||
|
Senior Member
Join Date: Feb 2010
Posts: 273
|
Quote:
I don't mind changing the dynamic aspect of the game but when teams begin to run 5 scouts and a medic something is wrong. the reason that competitive team play developed into classlimits of the 1 demo 1 med 2 sollies and 2 scout is that this standard setup is very versatile overall dynamic and fun. the point of the scout becomes not to watch flanks and getting picks. chances of landing a direct pipe or rocket on a good scout before he shoots 2 scatterguns? fat chance u get 2 shotted with the critacola Quote:
|
||||||||||||||||
|
|
0
|
||||||||||||||||
|
|
#62 | ||||||||||||||
|
Junior Member
Join Date: Apr 2010
Location: Ithaca, NY
Posts: 6
|
Bikini, if you think CaC is so OP, then just run that strat in all of your matches. Maybe you will win every match; or maybe your opponent finds a counter.
Theres more to TF2 than just numbers. |
||||||||||||||
|
|
0
|
||||||||||||||
|
|
#63 | ||||||||||||||
|
Senior Member
Join Date: Feb 2010
Posts: 273
|
do i get to run 5 scouts with CaC and a med? i Love turning corners and just one shooting people with 2 scouts!
|
||||||||||||||
|
|
0
|
||||||||||||||
|
|
#64 | |||||||||||||||
|
Post deleter :-)
Join Date: Oct 2009
Posts: 699
|
Quote:
In preseason at XPL you will have the option of having two CaC scouts so we can see how it affects the overall game. If it is truly overpowered, you should be able to take on much stronger teams successfully with those equipped right? |
|||||||||||||||
|
|
0
|
|||||||||||||||
|
|
#65 | ||||||||||||||
|
Member
Join Date: Apr 2010
Posts: 47
|
Min number of scatter shots to kill a 300hp solly without minicrits : 3
Min number of scatter shots to kill a 300hp solly with minicrits: 3 You can only one shot 125hp classes. Also, last time I checked there are class limits and even if there weren't no team is going to run a medic and five scouts. That's retarded. |
||||||||||||||
|
|
0
|
||||||||||||||
|
|
#66 | |||||||||||||||
|
Senior Member
Join Date: Feb 2010
Posts: 273
|
Quote:
that doesn't usually happen unless both medics have uber and its @ a standstill on granary yard. |
|||||||||||||||
|
|
0
|
|||||||||||||||
|
|
#67 | ||||||||||||||
|
Member
Join Date: Apr 2010
Posts: 47
|
Originally Posted by Cigs
Min number of scatter shots to kill a 300hp solly without minicrits : 3 Min number of scatter shots to kill a 300hp solly with minicrits: 3 "that doesn't usually happen unless both medics have uber and its @ a standstill on granary yard." Wut? That doesn't even make any sort of sense. |
||||||||||||||
|
|
0
|
||||||||||||||
|
|
#68 | |||||||||||||||
|
Senior Member
Join Date: Jan 2010
Location: Salt Lake City, Utah
Posts: 305
|
Quote:
__________________
|
|||||||||||||||
|
|
0
|
|||||||||||||||
|
|
#69 | |||||||||||||||
|
Member
Join Date: Apr 2010
Posts: 47
|
Quote:
Aww man, there goes my 5-scout-split-uber-crit-a-cola-of-death strat I was going to use to get to invite. |
|||||||||||||||
|
|
0
|
|||||||||||||||
|
|
#70 | ||||||||||||||
|
Member
Join Date: Apr 2010
Posts: 43
|
im proud to say, in the week of scrims since crit a cola, including lobbies with retarded europeans, my medic has never dropped uber to a cac scout. in fact, i don't know if one's even died to those fuckers. they're ridiculously easy to kill.
|
||||||||||||||
|
|
0
|
||||||||||||||
|
|
#71 | ||||||||||||||||
|
Senior Member
Join Date: Feb 2010
Posts: 508
|
Quote:
Quote:
|
||||||||||||||||
|
|
0
|
||||||||||||||||
|
|
#72 | ||||||||||||||
|
Banned
Join Date: May 2010
Posts: 18
|
wait for rulings by CEVO/ESEA
but in the mean time the league will be better off going by precedent which is not allowing new unlocks for a full season worthless/overpowered really doesn't make a difference; quite a few people still don't have access to the items yet. |
||||||||||||||
|
|
0
|
||||||||||||||
|
|
#73 | |||||||||||||||||
|
Senior Member
Join Date: Feb 2010
Posts: 273
|
Quote:
Quote:
Its not that they get juggled, because when a ubered soldier or a demoman gets juggled they can shoot and one can dodge the projectiles easier but you still cant dodge bullets nor do you know if that scout can surf that rocket so he gets a boost towards your medic. Quote:
because rarely a soldier has a constant 300 unless the medic only ubered him or the match currently at a peek war(granary example!). an ubercharge eliminates the risk. Last edited by Bikini; 05-18-2010 at 03:31 AM. |
|||||||||||||||||
|
|
0
|
|||||||||||||||||
|
|
#74 | ||||||||||||||
|
Member
Join Date: Apr 2010
Posts: 41
|
I'll just state my opinion, without pointless discussion.
Sandman - worth a ban (that stun is what bothers me. Solly being ganked gets also stunned, can't rj away; med gets stunned, can't charge, dies; out of discussion for me). Huntsman - hell no. Hitboxes are borked so badly that you can just shoot it randomly and score headshots out of nowhere. Crit-a-Cola - worth a try. Again, it's situational, but if you can one shot a med and run away safely, then something is wrong. Paintrain - anything wrong with it? I understand that a soldier can cap points as fast as scout with it, but you most often don't cap unless point's clear anyway and scouts can ruin everything easier. Homewrecker - lolwut. Correct me if I'm wrong. |
||||||||||||||
|
|
0
|
||||||||||||||
|
|
#75 | |||||||||||||||
|
Senior Member
Join Date: Aug 2009
Location: Ontario
Posts: 229
|
Quote:
Unlike ESEA...
__________________
hitscan prefire |
|||||||||||||||
|
|
0
|
|||||||||||||||
|
|
#76 | ||||||||||||||
|
Senior Member
Join Date: Feb 2010
Posts: 508
|
Bikini you are seriously like....dumb. Counter ubers, have you heard of them? If somebody ubers and your team doesn't have uber, your people are going to die. Scouts aren't over powered. Honestly, you have nothing to back up what you say.
|
||||||||||||||
|
|
0
|
||||||||||||||
|
|
#77 | ||||||||||||||
|
Senior Member
Join Date: Sep 2009
Posts: 264
|
I've tried the crit-a-cola and I can only see a use in it for flanking and for the lack of fall-off damage. Most of the time I use it to give my scatter more range so I can shoot from farther away with less risk, therefore it is practically a perfect pistol replacement. It is hard to use to flank since that 1 seconds you used drinking it could have given you more time and damage anyway when your enemy is out of position and you flank, also not very safe for you because one projectile and you are dead.
|
||||||||||||||
|
|
0
|
||||||||||||||
|
|
#78 | ||||||||||||||
|
Senior Member
Join Date: Jan 2010
Posts: 177
|
Neo, how far would you say you can shoot from and still out damage the pistol with the mini crit scatter gun?
|
||||||||||||||
|
|
0
|
||||||||||||||
|
|
#79 | ||||||||||||||
|
CommFT Writer
Join Date: Feb 2010
Location: Lancaster, PA
Posts: 469
|
Crit-A-Cola might be nice, dont really care about the other 2..
|
||||||||||||||
|
|
0
|
||||||||||||||
|
|
#80 | ||||||||||||||
|
Member
Join Date: Mar 2010
Posts: 62
|
|
||||||||||||||
|
|
0
|
||||||||||||||
|
|
#81 | ||||||||||||||
|
Senior Member
Join Date: Feb 2010
Posts: 508
|
omg you do more damage at range now, but you also take more damage at range, this is extremely unbalanced ban it, totally game changing, we must play tf2 one way, anything that changes that one way of playing must be banned
|
||||||||||||||
|
|
0
|
||||||||||||||
|
|
#82 | ||||||||||||||
|
Junior Member
Join Date: Apr 2010
Location: Ithaca, NY
Posts: 6
|
|
||||||||||||||
|
|
0
|
||||||||||||||
|
|
#83 | ||||||||||||||
|
Senior Member
Join Date: Dec 2009
Posts: 140
|
I'm still kinda wary about the sandman, that stun speed reduction is really, really annoying. I probably wouldn't mind if there wasn't such a large speed reduction.
Just to give an idea of how bad it can get, I was pubbing on turbine and got hit by a long range ball by one of the healthpacks in the middle(not quite a stun). I actually turned around and ran while my pocket tried to hold them off, but a scout pair chased me from across the map and made me drop uber right after I got through the door. Now, that's probably the worst representation of comp TF2 ever, but it does show exactly how badly one long range ball can screw you over. I'm not sure if the loss of 15 HP is enough to compensate for that. |
||||||||||||||
|
|
0
|
||||||||||||||
|
|
#84 | |||||||||||||||
|
Member
Join Date: Mar 2010
Posts: 62
|
Quote:
In fact, I agree with what you're trying to say, I think its a balanced weapon too. |
|||||||||||||||
|
|
0
|
|||||||||||||||
|
|
#85 | ||||||||||||||
|
Senior Member
Join Date: Feb 2010
Posts: 508
|
|
||||||||||||||
|
|
0
|
||||||||||||||
|
|
#86 | ||||||||||||||
|
Senior Member
Join Date: Sep 2009
Posts: 264
|
maybe balance the sandman by not allowing medics on the team who is using it and giving the scout infinite baseballs?
Seriously think about the poor scouts who can get oneshotted. "Sandman is annoying" pffft. |
||||||||||||||
|
|
0
|
||||||||||||||
|
|
#87 | ||||||||||||||||
|
Junior Member
Join Date: Oct 2009
Posts: 3
|
Quote:
in my experience Quote:
2. thats the whole point of an ubercharge, get over it already. As defiance said, what are you doing so close without an uber anyways? my prediction: it gets limited use but isnt a problem. and dont let xpl follow cevo and esea, they are their own league and can make big boy decisions P.S.- yes i know my grammar was terrible, its a forum :) |
||||||||||||||||
|
|
0
|
||||||||||||||||
|
|
#88 | ||||||||||||||
|
Senior Member
Join Date: Jan 2010
Posts: 192
|
Seemingly:
The Homewrecker doesn't need to be banned because pyro's are rare and a pyro melee on an SG is not the most efficient way to take out a turret. Can we agree to leave this one alone? The Paintrain: A demo jumping spire to cap at a scout's speed while scouts are still able to flank in house, is game changing. Weak sauce. The CaC: Some of us don't see an issue and some of us do. The ruling is NOT going to satisfy everyone. THE RULING IS NOT GOING TO SATISFY EVERYONE!. Don't get sniffly if your team loses this battle. How I see it, if you can't earn the weapon through achievements, it shouldn't be allowed. That's a clear and concise way of keeping this simple. The potential of one team not having an unlock makes the game unfair. And regardless of what some of you have said, since it's a RANDOM drop system, there is no guaranteeing a player will have every unlock. And heaven forbid someone new to the game want to play comp and hasn't logged enough hours to run the gun boats. On the other hand, if you want to play with an unlock of your main and it can be earned, hop in a pub server and stomp about till you can earn it. Hell, hop in a farming server. I'm glad Charles is taking the time to survey the masses, but this conversation is an example why the few have to lead those masses. ps - 'i lold' comments with a '10lolz' length qualifier should be left to less civilized boards. Last edited by 2thumbs; 05-19-2010 at 03:02 PM. |
||||||||||||||
|
|
0
|
||||||||||||||
|
|
#89 | ||||||||||||||
|
Banned
Join Date: May 2010
Posts: 18
|
and while we're at it crit-a-cola sucks
|
||||||||||||||
|
|
0
|
||||||||||||||
|
|
#90 | ||||||||||||||
|
Senior Member
Join Date: Dec 2009
Posts: 140
|
well, honestly, even though I don't like the sandman, looking at the community response, I don't think any of the weapons really warrant a ban anymore...
"When players think they have found a game-breaking tactic, I advise them to go win some tournaments with it. If they can prove that the game really is reduced to just that tactic, then perhaps a ban is warranted. It’s extremely rare that a player is ever able to prove this though. In fact, I don’t even have any examples of it." -Sirlin.net So if I ran a Div2 team against coL with sandman and crit-a-cola scouts, and they win most of the time, I think we can call a CaC or sandman ban warranted. If not, its probably not worth banning. |
||||||||||||||
|
|
0
|
||||||||||||||
![]() |
| Thread Tools | |
| Display Modes | |
|
|